The game can be played with 1-6 players and supports both “Rise of the Runelords” and “Skull and Shackles” adventure paths.
You can download the latest release of OCTGN software here.
Once installed it will automatically check for updates and install them when you open the program.
Install the Pathfinder ACG definition
The first thing you’ll need to do is add a game feed. This tells OCTGN where the latest versions of various supported games can be found, including Pathfinder. If you have already added this feed to OCGTN when installing other games you can skip this stage.
Within the Game Manager tab there is an “Add Game Feed” button, press this. You can call the feed anything you like – “OCTGN Game Directory” is as good as anything.
The URL you need to enter for the feed name is http://www.myget.org/F/octgngamedirectory/
Once the feed is added, selecting it from the Drop-down menu will show a list of games you can install.
Click on the Pathfinder ACG entry and then press the install button. That’s it, simple!
Next you will need to download the image pack for the Pathfinder iconics. These images are taken from the Paizo community use package and can be shared under their community use policy.
Once downloaded, within OCTGN navigate to the Games Manager tab and select Add Image Packs. Browse to your download folder and select Iconics.o8c.
Images for the actual cards in the game are not included as these are copyright material. Please note – you can only play this game online in OCTGN if you own the original card games and have your cards to hand so you can read them or you have scanned your cards and imported them into OCTGN (see the scanning guide).
Playing a game
Within your OCTGN folder there is a sub folder called Decks/Pathfinder. In here you will find all the starter decks for Rise of the Runlords (RotR) and Skull and Shackles (SaS).
To play a game you need to load the cards from you “box” into OCTGN, then load your Fleet deck (if playing SaS) and finally each player will load in their player deck.
Let’s say you want to play Rise of the Runelords and have started up a Pathfinder game.
One player needs to load the box from the Decks/Pathfinder/RotR folder.These are named
where X is the name of the set
- B = base set
- C = character add on
- P = promo
- 1 = Burnt Offerings
- 2 = Skinsaw Murders
You need to load in all the decks your scenario uses. If you are playing the Burnt offerings adventure and own the character add on pack you will need to load in B, C and 1. Once you have loaded the decks you can save the box state (right click on the table) which will create a file called Box-Campaign-saved. You might want to rename this as Box-RiseOfTheRunelords-BC1.o8d to save you effort of loading each deck file individually next time you play.
During later quests – some cards (Basic or Elite) will get removed from the game during play. Ensure you save the Box state at the end of the game. Note – in Skull and Shackles this will also save your Fleet deck which changes as you Seize new ships.
Once the box is loaded, load the Fleet deck if you are playing SaS and finally players can load their character decks. All the cards loaded into the box can be found in the Global tab in OCTGN. Player decks are loaded into the player tabs. As this is a cooperative game, everyone can see the cards in all player’s hands by switching to that player’s tab.
Picking your adventure
You can now pick your scenario (right click on the table). The game engine will set up the appropriate locations decks for you.
To start the game, drag your character avatar to the table, by your starting location. The first player to do this starts the game. When your turn is over, press the green “play” button on the player tab of the person going next. They will gain “control” of the location piles and the blessing deck will be advanced for you.
The locations and the current blessing act as short cuts to piles in the Global tab. Most of the common game operations can be performed on this card rather than needing to go to the Global tab and interacting with the actual location deck. i.e. Double clicking or pressing Enter on a location will explore it, revealing the top card of the deck. Dragging a card to a location will move it to the pile represented by the location. If you drag to the top part of the location card it will go on the top of the location pile, if you drag to the bottom part of the location card it will go to the bottom of the location pile. You can shuffle the pile using ctrl+S on the locations card. If you need to shuffle a card into a location pile, either drag it to the pile and then shuffle or simply double click the card. As long as it is lying on top the location, the game knows to shuffle it into the location deck. This is a handy short cut when you fail to defeat a bane card.
If you need to perform operations on the real location piles that are not available as short cuts you need to switch to the Global tab, pick the appropriate deck and use the built in OCTGN pile operations by right clicking on the pile.
You can add dice to any card you control. Double clicking that card will roll the dice and show the result in the chat window. To add a d12 press f12, a d10 is f10 etc. You can add +1’s using f1. Pressing shift and the function key will remove a token instead of adding it.
If you want to help another character you can add the dice to a card you control (usually your avatar) and then draw an arrow to the card you want to help out by shift-clicking on your card then dragging the arrow to the destination card. This will move any dice on your card to the destination card.
There are a couple of short cuts to make the common cases easier to do. If you want to donate the dice to the current player use ctrl+D (or Donate card from the card menu). If you want to donate to another card you can target the card (shift click on it) then use ctrl+D on the card you want to move the dice from.
Right click on a location, navigate to the location submenu and select either
- Close Permanently (ctrl+C) – the card is flipped and the cards in the locations pile are returned to the box
- Close Temporarily (ctrl+Y) – the card is turned sideways. The game uses this to determine if a villain can hide there so don’t forget!
Defeating the Villain
When the villain is defeated you can right click on it and select “Hide Villain” (or use ctrl+H or Enter) and the game will ask you if you defeated it. If you did it will first close the location. In all cases it will then
- Count the number of open locations
- Create the Villain and blessings temporary deck
- Deal one card from it to each open location.
If there are no open locations you have won, the table is cleared and you get a chance to swap cards, reset your players decks and finally save them. To do this right click on the table and select “Save Deck” from the menu. Once you reach the 3rd adventure path you will start removing some basic cards from the box so you will also need to save the box state. This option is also on the table menu, select “Save Box” and the game will create a file called Box-Campaign-saved in your Decks/Pathfinder folder (the full pathname is shown in the chat window). I tend to create a folder in here for each campaign and move both the saved Box file and the save character file into this folder. You can continue playing the next adventure without having to reset the game or load in any decks. Just select “Pick Scenario” from the table menu and it will ask if you want to clear up the current one.
There are special Feat cards in OCTGN that allow you to customize your character. In the deck editor you can filter on Type = Feat to see a full list of the cards. The only ones that affect game play are the Hand Size cards and the Favoured card type cards. The others (such as Strength +1) can be added to your deck to remind you of your chosen advances but they have no effect in the game. It is up to you to remember to add them to the dice rolls! If you want to increase your hand size without resetting the game you can do this. In the deck editor create a new pathfinder deck. Find the hand size card you want and add it to your player feats section. Save the deck (say as “handsize”) and then load that into your OCTGN game. When you start the next game, the game will adjust your hand size based on the new card. If you gain power feats you can document this in the notes section of your deck but please note, if you save your deck at the end of a game, the notes will be lost!
Default actions on a card (double click or Enter)
The default actions varies according to the card. If it has dice on it, double click will always roll the dice. If not the action performed depends on the type of the card.
- A location – explore the location revealing the top card. If there are no cards, it will close the location
- The current blessing – advance the blessing deck
- A Villain – hide the villain (a submenu allows you to choose Evaded, Defeated or Undefeated)
- Any other other bane card – shuffle it back into the location pile
- Any boon card – acquire it (moves it into your hand)
- Any other card – flip it over so you can read the other side
Right clicking on the table will give you the following options
- Pick Scenario – detailed above
- Random Card – Allows you to pick a card type – puts a random card of that type on the table
- Random Cards – Same as above but you pick how many you want – the top card is revealed the rest hidden
- Hidden Card – Same a Random Card but the card is hidden
- Save Deck – Save your current deck (cards in your hand, discard, buried and deck piles)
- Save Box – Save all the cards in the Global Tab.
- Next Turn (ctrl+N) – pass control to the next player so they can start the next turn
If you are playing Skull and Shackles you’ll also have the option to roll on the Plunder Table. The results are shown in the chat window. You can Right-click on your ship and select Add Plunder to then add a plunder card of the appropriate type.
Note – if you are instructed to find a named card (i.e. an Ancient Skeleton) you need to switch to the Global tab and find the card in the relevant card pile. Right click on the pile and choose “look at -> all”, then drag the card you want onto the table.