The third adventure deck of the Skull and Shackles adventure path has been added, and there are some really fun (and really annoying to code) scenarios in this one! Find tons of plunder in The Brine Banshee’s Grave, or earn your place as a true pirate captain by winning The Free Captains’ Regatta!
We’ve also added a few new features to the game, chief among which is the handling of scenario loot when you win a scenario. From now on, when the scenario rewards include Loot cards, these cards will be automatically dropped onto the table after the scenario (provided you fulfilled the win conditions of the scenario, of course!)
Finally, we’ve added several of the Pathfinder Adventure Card Guild Organized Play scenarios to the game, and though you cannot use these in actual Organized Play (online play is NOT sanctioned at this time), they’re still very fun scenarios with a host of special scenario rules, and I highly recommend you check them out! To get access to the scenario text for these, you’ll need to buy a PDF of the scenarios from paizo.com. Here are some handy links: Adventure Card Guild Adventure 1: Lost at Sea, Adventure Card Guild Adventure 2: A Pirate’s Life
Let us know if you find any bugs by posting here, and enjoy the new adventures awaiting your crew!
The new release offers full support for the 2nd adventure for Skull and Shackles.
As well as giving access to the 5 new scenarios, we’ve updated the code to support the favoured card types for Seltyiel and Ranzak
If you create a custom character you can now specify multiple favoured card types and the game will prompt you to choose one of them and ensure a card of that type is in your opening hand.
We are updating today with a few minor fixes, as well as adding the S&S promo cards to the game.
-Fixed an error which was requiring Ships to play Rise of the Runelords scenarios.
-Added Ranzak and Promo decks under the SaS decks folder (Note: Ranzak doesn’t actually have a suggested deck list, so I created one that I thought was appropriate. Feel free to change cards out for other Basic cards).
-Added Ranzak to the Iconics.o8c image package. Please re-download and install that package to make use of Ranzak.
Shiver me timbers, the new release supports Skull and Shackles.
There were a lot of changes to the game code to support the new adventure path and you’ll need to read the updated user guide to find out how to load and save your new Fleet deck.
One thing you’ll notice straight away is that we have moved all the Rise of the Runelords decks into a RotR subfolder and all of the Skull and Shackles decks into a SaS subfolder. This should make it easier to keep track of the various deck files you need to load into your box at the start of a game. In order to keep things tidy it is best to manually delete all the old Rise of the Runelord decks from your OCTGN/Decks/Pathfinder folder as these are now stored in the new OCTGN/Decks/Pathfinder/RotR folder. You’ll only need to do this once because OCTGN doesn’t automate this for you but make sure you don’t delete any of your saved character decks or your saved campaign box decks.
Another big change was the removal of the images for the character iconics from the base game. With the addition of the new iconics from SaS the game file became too large. The iconics are now packaged up into an OCTGN image pack. Details on downloading and installing the image pack are in the user guide. If you see a generic silhouette avatar for the new characters when playing the game it means you haven’t successfully installed the image pack.
This site is the home of the Pathfinder ACG implementation on OCTGN. You will need to own the original game and either have your cards to hand or scan them in to play online.
Enter a world of adventure with the Pathfinder Adventure Card Game, a cooperative game for 1 to 6 players. Each player has a unique character composed of a deck of cards and a set of stats.
Here you will find installation instructions, a user guide and a scanning guide.
The current release supports both Rise of the Runelords and Skulls and Shackles.
The new release is in final testing and we hope to roll out support for the new adventure path in the next few days.
I have been taking more of a back seat on this one and I have to thank cartmanbeck for all the hard work with the data entry for the base set. Not only will you have access to all the cards from Skull and Shackles (SaS) but we also have a lot of the cards in the Class decks bundled into the next release.
I have pushed out a minor release to fix an issue with the Assault on the Pinnacle scenario. The fix ensures the loot stored under the scenario card is put onto the table when you win the scenario.
There is a bug in OCTGN that is causing some problems in the scenario Scaling Mahr Massif. Until the issue is fixed in the OCTGN code you will need to ensure that the player who loaded in the box is the player who closes the locations during this scenario. If another player closes a location then OCTGN thinks all locations are closed and ends the scenario prematurely.
Expansion 6 brings the Rise of the Runelords Adventure path to a climactic conclusion.
The new release includes stubs for all the new cards and some extra code to cope with special set up requirements. This is automatically handled for you when you pick a scenario. Don’t forget to load the Rise-of-the-Runelords-6.o8d box file along with your saved campaign box.
The Leng Device location is automatically created with 12 “timer” tokens on it. At the end of any turn where a player ends at this location, manually roll a d4 and then drag timer counters off the card and onto the table (where they will disappear).
The latest release, 184.108.40.206, gives you access to the Sins of Saviours adventure. If you have your cards to hand, you can now scan them and add them into OCTGN. Many thanks go out to Tyler for his work with data entry for this set.
There were a few departures from the norm in a couple of scenarios in this set.
1. Rimeskull always has 8 locations. Sihedron Circle creates 7 Stone Head locations. To show this on the screen I have created a new Stone Head location card. I have seen some problems in testing with the Stone Head locations cards not flipping over for all players when closed. This is an OCTGN bug and something I can’t work around at the moment,
2. The 4th Adventure, Thassilonian Sins, has 3 Villains and needed some special code to cope with the end of game conditions. If you downloaded version 220.127.116.11 or 18.104.22.168 then you may have come across some problems with this quest. I think I’ve fixed those issues in 22.214.171.124.
3. The final Adventure, Into the Runeforge, has a different distribution of locations depending on the number of players. A solo game only uses 2 locations and a 6 player game uses 7.
Sadly there is a bug in the current OCTGN release meaning I can’t compile my game code at the moment. To release it I have manually created the release package by hand and in my local testing it does seem to install correctly, however if you have problems updating to the 126.96.36.199 release let me know.
Following an excellent suggestion by Ben I have added the option to allow the users to adjust the number of location decks in a game.
In the global tab of release 188.8.131.52 you will now see a “house rules: extra locations” counter above the decks. If you want 1 more location than normal, set the counter to 1 to make it a bit harder, if you want 2 more, set it to 2 etc. You can also make the game easier by setting this to a negative number. In all cases there must be a minimum of 1 and a maximum of 8 location decks!