Dec 23


This is a minor update mainly in preparation for the Hook Mountain Massacre.

When using the table options to reveal a random card (or cards) you now get asked to pick a trait as well as a card type. If you specify a trait (other than “Any”) then only cards with that trait will be chosen.

A handy side effect of this is that you can now find summoned henchman quickly. Let’s say you need to find an Ancient Skeleton, instead of going to the global tab, you can use “Reveal Random Card” with type henchman and trait Skeleton.

There are also a couple of minor bug fixes regarding the end of turn management.

Dec 13

New features in release

There is now a simple way to pass dice onto another player to help them with a check. Simply draw an arrow from your card with the dice on it to the other players card and the dice will move along to arrow. Full details and a few useful short cuts are detailed in the user guide.

I’ve also added a feature to end your turn and pass control to the next player. Simply press ctrl+N to move the turn onto the next character, the order is determined by the order you joined the game in the lobby. You can still use the green “play” arrows on the player tabs if you prefer or if the order you want in the not the order shown on the table. If a character has died, they will be highlighted in red and will be skipped in the turn order.

Dec 04

New fan made scenarios

The new release includes 5 new scenarios written by John Davis (jrd). You can download the image pack here.

Taking advantage of the flexibility of OCTGN to tailor the card pool in the box, these scenarios provide a thematically appropriate set of banes to overcome. To play them you first load in the the correct box deck from the Pathfinder/Fan Made folder, then load in your characters.

Some characters will find these adventures easier than others and there is no guarantee that all characters can complete a scenario. Choose your party with care and let the adventures continue.