Version 18.104.22.168 has been released.
- A bunch of new cards have been added from “alternate versions” of the base set and expansions, some of them are dumb but some are pretty awesome
- Fixed a bug where the Card Czar had to manually take control of new Question Cards.
- updated feed links to the new website.
Also, I added a new “How To Play” page, which is geared towards learning how to use the game definition to play the game.
The latest OCTGN update has changed the name of o8c Card Packages to “Image Packs”. This better reflects what the files are designed for, so their purpose is clearer. The button in the Games Manager has been changed to “Add Image Packs”.
The filename extension will stay as .o8c so that a mass recall on existing files isn’t necessary.
This blog is designed as a handy resource for game developers. It will contain various resource links to make game building a breeze. Whenever a cool new Python API addition is made, or something in OCTGN’s codebase changes that affects games, we’ll try to post it here.
The goal is to keep all game developers updated on the latest functional updates to OCTGN and provide good resources to make things easier. An RSS feed can be set up to broadcast these posts directly to your RSS-ready apps/devices.
Darren Tse from BGG and Youtube has made a series of videos teaching how to play Android:Netrunner. It is very detailed and he is using OCTGN as his platform, so you’re also going to be learning how to use OCTGN as well in the process.
If you’re new to ANR or just curious about it, it’s well worth a look.
Darren Tse now continues to play and record games on Youtube so it’s worth checking his channel and his blog.
The awesome ANR card database site netrunnercard.info has recently added a new section containing a comprehensive list of rules, FAQs and ruling. This is all kinds of awesome by itself, but its existense allows me to add a link to it from within the game itself!
This will allow you now to look up particular rules and rulings while you’re playing a game on OCTGN, without having to fish the pdf files in your hard drive and perform searches on them. Not only that, but it includes a compilation of card rulings provided by the game designers, even if they haven’t reached the FAQ yet.
All-in-all, this should hopefully cut down on rules arguments if the crop up and help you focus on playing the game instead.
This new functionality has been added as of version 3.1.10.x
New version adds a lot of bugfixes, some small but necessary features and fixes the placements a bit.
- Fixed the participate command which was mistakenly put under the table menu. The same command can now also take agents out of missions (in case they are removed via card effects)
- Prevented Inactive cards from performing a briefing
- Added “Discard a random card” action, to the hand menu.
- You can now cancel current mission (in case it was started by mistake)
- You can now pull out agents from the team with a special table menu action. Simply target the agents you want to pull out and use it.
- “Fresh Leader” markers will be removed at the debriefing phase.
- Inactive gear won’t ask you if you want it to participate in missions if you double click it.
- Fixed King Maul’s Craft.
- Fixed Setup placement to be a bit more bunched up in the middle.
- Fixed activating leader placement to pop-into the middle of the table which is a bit more obvious.
- Fixed Discarding Target Cards
The day was very productive so the first version of the module is available now. Click on INSTALL and follow the instructions.
Hollis has just released the second part of his analysis of the balance on the 99th percentile of A:NR OCTGN users. He actually crunched the Glicko-2 rating of the players in the 40k dataset and set about seeing how the runner-corporation balance sits in matches between high-rated players.
Definitely worth taking a look.
As an aside, I’ve now also created a Statistics page, where I compile links to such interesting articles and also provide the raw data dump for people who want to do further analysis.
New version finally brings working card attachment of gear.
- Now when you play a card as a gear, you need to have one of your active or inactive agent cards targeted or it will abort.
- Cards played as gear will be attached to their host card automatically at the right placement
- When retiring an agent card, all attached gear is also automatically trashed.
- When activating a agent played as gear, or a gear played as agent, those cards will be automatically discarded.
A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad.
Listen, friend. Times are hard, but the winds of change are in the air, brought about like you and I. Look at this planet, Arrakis. The people here are oppressed; abuses are so commonplace in the Imperium that they are no longer noticed. Only we can make the changes that are so obviously necessary. Support our motions before the Landsraad, and we will use our influence to secure your admission to the High Council.
This is a game definition for the Online Card and Tabletop Gaming Network (OCTGN).
This site is the repository of all things related to this game definition. Please check the header above for such things such as installation instructions, tutorials, and contributions information.
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