- Fixed a game-breaking bug in the alignment code (where all your cards would move to your opponent’s side of the board)
- Weirdly-placed question mark in the shield blast trigger window.
Due to a distinct lack of randomness of the random numbers of images in Mage Wars, the module was not available since yesterday. Now in version 1.1 everything has been renumbered and we’re back in business.
When you game updates you also need to re-download the image packs as everything has changed. Unfortunately your home built decks will no longer work. Sorry about that. The sample decks have been updated though.
Also included in the game file is the new deck builder plugin.
Changes to the Game:
This update was pushed ahead of schedule to address an issue with OCTGN’s new update, which was supposed to move all the installed card images to a different folder.
This version was just released to address a big update in OCTGN’s codebase, which changes the way card images are stored in the database.
Changes made to the game:
Counting spellbook points in Mage Wars can take some time and is error prone. Doing it using the OCTGN Deck Builder is even harder.
To help you with the math, the OCTGN Mage Wars module now features a plugin for the deck builder. Hurry over to the updated Install page and check it out.
As you may have noticed version 126.96.36.199 of the Mage Wars module has just been released.
While most updates are seamless in OCTGN game modules, occasionally something breaks. In this update all beastmaster decks become invalid as the beastmaster wasn’t happy with his assigned GUID.
If you have made a super beastmaster deck and want to use it after the update open the deck file (*.08d) in your favorite text editor and search for the numbers 6473. Then replace with 6472. Save and the deck now works again.
To have the Beastmaster image displayed re-download the core image pack (Follow instructions here)
new version fixes some bugs and changes the way damage prevention cards work
Version 188.8.131.52 has been released.
Also, I added a new “How To Play” page, which is geared towards learning how to use the game definition to play the game.
The latest OCTGN update has changed the name of o8c Card Packages to “Image Packs”. This better reflects what the files are designed for, so their purpose is clearer. The button in the Games Manager has been changed to “Add Image Packs”.
The filename extension will stay as .o8c so that a mass recall on existing files isn’t necessary.
This blog is designed as a handy resource for game developers. It will contain various resource links to make game building a breeze. Whenever a cool new Python API addition is made, or something in OCTGN’s codebase changes that affects games, we’ll try to post it here.
The goal is to keep all game developers updated on the latest functional updates to OCTGN and provide good resources to make things easier. An RSS feed can be set up to broadcast these posts directly to your RSS-ready apps/devices.