I’ve been a bit delayed in releasing Across the Ettenmoors, the other day we went to the Puzzle Works escape rooms and we had a great time and the interactive room was pretty exciting… so to make up for it, I give you FOUR new releases! Across the Ettenmoors is now available, as is the newly released Treachery of Rhudaur. With these new APs, we’re already well past the halfway point in the Angmar Awakened Cycle.
Furthermore, I’ve finally added the Nightmare decks for the first Saga box The Black Riders. I have been a bit behind on my nightmare pack purchases, so I apologize for the delay there. I hope to get the Voice of Isengard Nightmare Decks out before too long. The best mobile games you can find for Android can be find at redmoonpie.com, you can download the latest android/ios games mods..
And last but not least, Ian Martin from the awesome blog Tales From the Cards, include in your games Fortnite Hack & Cheats, has graced us with the second custom AP in his Doom Mastered Cycle — which is the cycle built off of his epic First Age custom deluxe expansion! Be sure to re-download and install the Custom.o8c Image Pack to get his shiny cards. Mu Origin gift codes for starters that may look to enjoy March release
EDIT: Added bonus! You can now download the Image Pack for The Lost Realm. Get it while it’s hot!
Various bug-fixes are included in this update.
Majority of the commonly used cards in set 35 format have been automated.
New set additions beyond DM-35 are not yet planned for the near future, due to unavailability of databases and card images in English. Expect to see new set releases after a few months. Any assistance is welcome.
I have pushed out a small update, adding the proper card text for Battle For Zendikar, and included the Expedition lands. The low-res image pack was updated as well.
The most recent minor version update adds the pre-release version of Battle for Zendikar. Thanks to T-A-B for submitting the set spoiler data and the image pack! The Image Pack is included in the downloads section.
A later update will include the proper Gatherer release of Battle for Zendikar, with additional enhancements to the game plugin.
I’ve successfully added the Chapter 4 cards to OCTGN! All of the scenarios should work correctly.
I’ve also fixed the Promo scenario “The Land of the Blind” so that it correctly deals with the Gholdako henchmen. To win the scenario, you have to find all six Gholdakos and set them out on the table anywhere (don’t put them in one of the current card piles!) Then, at the beginning of the next turn, the game will count the Gholdakos on the board and if there are six, you win!
Finally, there are also now decks available for both Ekkie, the promo goblin character, and Arueshalae, the new character found in chapter 3. Arueshalae’s deck is not complete at all, so you’ll need to go into the Deck Editor and add cards to her deck before you actually use her.
Let me know if you see any issues, guys!
We will be migrating the OCTGN game directory to its new hosting site starting today, which could take some time to set everything up. All game Admins, please make sure that any URLS pointing to pages within this blog, both internally and from other web locations, use the www.octgngames.com URL.
Sorry it has been a bit busy on my side of things and I didn’t make the typical announcement about the 18.104.22.168 release, and just back from vacation Schwenkgott and he has already found a bug that I wanted to quickly fix, so following right on its heals is the 22.214.171.124 release that fixes that little problem.
A little back story on why there was a 126.96.36.199 release in the first place. With this weeks OCTGN update a long requested enhancement of mine and ACG’s was delivered. The update in question was to add in better support for game boards to OCTGN. Specifically two issues were fixed, the first is networking board changes. Up to this release, spectators always saw the standard Westlock 4×3 board regardless of what board was in play. This is now fixed, when a different board is “selected” this change is “networked” to all players and spectators. The second improvement has added support for multiple board sizes and associated shapes. This means that “zone detection” has now implemented for all boards.
With this new feature, we have been able to finish up a long planed overhaul of game setup and provide a path to support more features like Academy in the same game module. When a game is started, the Game Host, i.e. the person who started the game(typically), will be prompted to select an Arena or Domination match and then based upon that choice, will be presented with a choice of boards to select. After that you will go through the same set of questions as before: choose your Mages color and the winner of the winner of the initiative roll selects who goes first. The game is now setup and ready for you to load your Spellbooks.
Notice that the Game Host no longer is prompted to select where the Roll Dice Area is placed. While fixing Schwenkgott’s issue, I snuck this cool little feature into the 188.8.131.52 release. This selection has been moved into the Game Options menu. You can right click on the Table and select “Game Options” to set your preference, with the default being to the side of the Game Board. Remember this selection is used when you are the Game Host.
One other item to mention, is if you want what has always been the start of the game for you: just the plain Jane Westlock 4×3 board a it is still possible to have that. Once again it is a “Game Option”, right click on the Table and select “Game Options” from the context menu. Click on the Green “Prompt for Game Selection and Board” menu item, it will turn to the Red “Standard Arena Gameboard Enabled”, and with your next game you will only have 2 questions to answer: Mage Color and who goes first.
Tempest Remastered, From the Vault: Angels, and Duel Decks: Zendikar vs Eldrazi are now available with image packs.
Hey Boyz ! How were your vacations ?
Mine were great, so great i didn’t pay attention to the time running and running…
But here it is, finally the tyranids will rage upon the stars !
I added a new “Synapse” section in the deckbuilder, i guess you know what to do with it 😉
Also now when you creates multiple tokens, they don’t pile up like before but instead are created in a line so it’s easier to move them as a group 😉
Can’t wait for the new cycle, the changes in the meta, and of course the actual Great Devourer reel box !
This is gonna be great !
Cya Boyz !
ps : The image pack is released, as usual on my drive, also I uncensored the 4 first warpacks of the warlord cycle since it’s been more than 6 month.
So I had a thought last night, and decided it might be a cool idea to add some new tokens that could act as counters for Willpower, Attack, Defense, and Threat (I don’t know why I haven’t done this before, lol). Check it out!
Feel free to use these however you see fit. Use ’em as +1 Counters, or to simply show the full value of the boosted stat, as shown in the example above. It’s also really handy to show what the value of X is at any given point. However, keep in mind that if you add 5 or more different types of counters on a card, the extra ones won’t show their quantities since it won’t physically fit on the card, lol. You can add/remove these tokens by using the right-click menu on a card, under Add or Subtract a token submenu, or by using the following keyboard shortcuts:
And finally, I’ve been receiving questions lately about how to remove all the custom cards from the Deckbuilder so that it’s easier to build your player decks. Well, here’s a really simple tip that’ll do the trick. Add an Encounter Set filter, select “Equals” from the drop-down menu, and leave the text box blank. That will filter out ALL Encounter cards, and it will filter out ALL custom cards (both player & encounter cards).
Now you’ll be left with only the official player cards with which to build your deck. Enjoy!