Jan 13

My Little Pony CCG Update 2.2.7.2: Limited Play

Patch Notes 2.2.7.2

Changes

  • Added the Limited format of MLPCCG into OCTGN

Although this update is quite small with only one update, it is still quite a big gamechanger. Anyways, I have created a new page with instructions on how to get started with Limited. Check it out!

Other than this, I’m planning to make multiplayer work on OCTGN, so stay tuned for that. And perhaps, I might try to include a fan-made format called “Villain Challenge”… Tell me if you guys want to see that happen!

*Even if Limited is now available, do remember to support the creators of this great game and your local stores. If you guys got any questions, feel free to comment below!

Jul 13

My Little Pony CCG: Colour feature with minor fixes Now Live 2.2.7.1

Patch Notes 2.2.7.1

Changes

  • New Colour feature which allows you to add colours to cards (Will explain more below)
  • Fixed the issue of error codes appearing if you close the Token selection menu
  • Added the secret #00 card from Marks in Time

With the Colour feature, you can add a colour highlight onto your cards. It is useful for cards like Kevin which require the player to pick a colour. In order to access it, just right click the card you wish to apply the colour to and hover over the “Colours” tab. You would be able to pick any of the mane 6 colours or remove the colour on the card.

Do note that this feature will only give a card a single colour so cards that can be two colours at once like Queen Chrysalis, Changeling Pretender will only be able to represent one colour. I’ll be working on improving this feature with coloured counters instead of highlights in the future.

*If you guys got any questions, feel free to comment below!

Jun 20

My Little Pony CCG: Major update with Marks in Time Now Live 2.2.7.0

Patch Notes 2.2.7.0

Hey guys, I’m GameMasterLuna, one of the new personnel who is going to keep this game going. Some of you would know who I am but for those who don’t, I’m the guy who has been making unofficial updates to OCTGN and made the new Ponyhead to OCTGN converter. It is a great pleasure to finally make one of my latest update official and live on OCTGN for all of you to enjoy. Without further ado, let’s get into the updates!

Set Changes

  • Marks in Time Added – Cutie Mark Crusaders cutie markers… Yay?
  • High Magic and Equestrian Odysseys Updated – Changed multi-coloured friends, events and resources to use the new proxy generation

Misc Changes

  • New Proxy template for Multi-coloured cards and Dilemmas
  • New Token generation feature
  • Minor fixes to Problem cards

For those who were wondering what happened to V2.2.6.0, it was the update that added Equestrian Odysseys into OCTGN. Anyways, I hope you guys enjoy the new update and I’ll see you on OCTGN!

*If you guys got any questions, feel free to comment below!

May 03

My Little Pony CCG: The Chaos Capitol of Equestria Now Live 2.2.5.0

Patch Notes 2.2.5.0

Twists and turns are my master plan, then you may find the elements back where you began.

Set Changes

  • Absolute Discord Added – Make sense? Oh, what fun is there in making sense?

Misc Changes

  • New Proxy template for colorless cards and Ally symbol
  • Chaotic cards are automatically highlighted as they flip for faceoffs

Special thanks to an anonymous user who submitted several patches that were instrumental in getting this out so quickly! You know who you are, but really great job!

Oct 11

My Little Pony CCG: Patch Notes 2.2.2.0

Patch Notes 2.2.2.0

Set Changes

  • Missing Luna/Rarity Manes Added – Princess Luna – The Party’s Over (cn4) and Rarity – Mover and Shaker (cn8) are now correctly added.

Card Template Changes

  • Template Images at Least 20% Cooler – Massive change to the generation of automatic template images for cards. Abion47 undertook an incredible effort to hand-make templates for use in Magic Set Editor, and was so awesome that he shared his assets with us. His MSE plug-in also features the ability to export homemade sets into OCTGN format, allowing easy playtesting of any homebrew creations. Many thanks to his great talent and effort!

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Aug 23

My Little Pony CCG: Patch Notes 2.2.1.0

Patch Notes 2.2.1.0

Set Changes

  • Promos added – Should now contain all Promos released as of August 2014
  • Rock and Rave Added – Prepare to unleash your Bass Cannons!
  • Celestial Solstice Added – To the Moon!

Gameplay Changes

  • Mark Card as Pumped (F8) – Now automatically pushes the Pump card to go behind other cards.
  • Inspired trigger will no longer count Inspired keywords on cards that are on the table but not in play (such as Inspired cards being used as Pumps).
May 24

My Little Pony CCG: Patch Notes 2.2.0.0

Patch Notes 2.2.0.0

Set Changes

  • Canterlot Nights Added – C’mon everypony… I want to see you SMILE!

Gameplay Changes

  • Mark Card as Pumped (F8) – F8 will create a special border around cards on the table that marks them as Pump cards (and makes it easy to tell they aren’t “in play.” A card marked as a Pump card will not get automatically returned to your deck when you do a Cleanup Faceoff (Alt+C).
  • We suggest that you use the Alt+X command to roll an any-sided die to handle the new cards that require selection of a random target. The easiest way to manage this is to just assign each card a number from left-to-right, then roll the die and select whichever one’s number came up.
  • You can resolve Goof-Off’s effect against your opponent’s Problem Deck by right-clicking on their deck and using the “Look at Top X” to see the top card. You can then tell them to either leave it on top or move it to the bottom (which can be done by dragging the card and dropping it in the lower third of the deck – a down arrow will appear and the card will go to the bottom of the deck).
Feb 09

My Little Pony CCG: Patch Notes 2.1.5.0

Patch Notes 2.1.5.0

Gameplay Changes:

  • Replacing Problems – Double-clicking a Problem on the table will now prompt you if you want to replace it.  This will handle putting the Problem on the bottom of your Problem Deck, putting the new Problem from the top of your deck back onto the table, and notifying all players that you’ve switched out your Problem in the game’s log.

  • See All Facedown Cards (CTRL+SHIFT+P) – New command added that let’s you “peek” at all facedown cards on the table that you control at once. This is particularly useful after a Villain has frightened a large group of friends and you need an easy way to tell which cards are which.
Feb 02

My Little Pony CCG: Patch Notes 2.1.4.0

There are a good number of changes with this patch to improve and speed up gameplay.  The biggest one is probably the ability to Tab through the game phases along with adding some automation for common things that happen during each phase.

Set Changes:

  • Promo Set: Pinkie Pie, Ear To Ear has been added.

Gameplay Changes:

  • Next Phase (TAB) – Hitting tab now will let you easily cycle through the phases of the game. At the start of your turn you can hit TAB once and the game will Ready all your cards, draw you a card, and give you action tokens.  After that it will trigger the Troublemaker Phase, Main Phase, Score Phase, and then let you End your Turn.

  • Starting the Troublemaker Phase will now check if you have facedown Troublemakers on the table and prompt you to flip them up. If you select “Yes” it will automatically flip them for you.

  • Starting the Main Phase will now check if you have any Inspired on the table. If so it will prompt you to use Inspired.

  • Pay 1 To Draw (Ctrl+A) – This new function will spend a token to draw you a card, and clearly state in the log that’s what you’re doing.  If you need to draw without spending tokens you can still use Ctrl+D and Ctrl+Shift+D.

  • Enter and Ctrl-Enter will now spend and gain action tokens. While most people use the arrows, this might be easier for some to have a simple keyboard shortcut.

  • Ctrl+Q and Ctrl+W will now increase and decrease your points. Again you can still use the up and down arrows on the counter itself, but this might be easier for some.

  • Ctrl+P is now an alternate shortcut way to do a faceoff flip. F10 still works as well.

  • Roll an X-Sided Die (Alt+X) – Let’s you choose the number of sides – default is a D20.