Back in 2013 and shortly after the release of Premiere, I set out to do a plug-in for the MLP CCG. Primarily because I found the game interesting and I wanted to make sure people buying the game had the opportunity and tools to playtest and enjoy playing it. The fandom that makes up the core audience for this game is and always has been in large part an internet community, and one that is quite diverse geographically. Some players live in places with numerous others to playtest with, while some live in places without much in the way of a “herd” nearby.
It’s a couple years later with an explosion of new sets and cards flowing out there and the tournament scene ratcheting ever upwards, I find that I don’t have the time to keep managing things like I once did. The last couple patches have mostly been the work of a group of players who have the time and capability to keep this game up-to-date and provide timely patches. I think they’ve done an excellent job, and have asked them to take it from here.
I hope that whatever contribution I’ve made is one that has brought some measure of fun and happiness to people, and has brought friends the ability to play and better enjoy a great game together. I wish everybody the best of luck.
PS: There have been some questions regarding the Ponyhead-to-OCTGN converter and newer sets. This was a side-project I’d built that took advantage of the way the set files were being generated for the plug-in itself – a process that still required a good bit of manual effort initially to get new sets loaded. The new guys have built their own process for better automating the creation of new set files, which sadly means the converter that exists today will no longer receive updates. Perhaps somebody can pick up where this leaves off.
Patch Notes 22.214.171.124
Twists and turns are my master plan, then you may find the elements back where you began.
- Absolute Discord Added – Make sense? Oh, what fun is there in making sense?
- New Proxy template for colorless cards and Ally symbol
- Chaotic cards are automatically highlighted as they flip for faceoffs
Special thanks to an anonymous user who submitted several patches that were instrumental in getting this out so quickly! You know who you are, but really great job!
It’s been a while since this page was updated, so I wanted assure folks that this plug-in is still alive, and AD is intended to be added soon. Things have been quite busy, and it may be time to bring more people on board to help with keeping updates flowing at a faster pace. As with many of the plug-ins hosted on this directory, this plug-in is open source – if you know what you are doing and wish to contribute, pull requests that function as-is and improve things are both welcome and reviewed for inclusion in the main plug-in.
To clarify a point that has been emailed a few times, this plugin does not come with images – it stands alone as a tool for personal use with playtesting and deckbuilding, but the cool art and card designs are not ours to give. OCTGN does have functionality built in that allows users to replace the text proxies this plug-in creates with whatever you want, but keep in mind that is basic OCTGN functionality and not something the plug-in itself is involved with.
Greetings pony card players!
We just wanted to provide a quick update regarding what’s going on with the MLP plug-in considering that the official card list v2 was released today, featuring errata for all existing cards and the card text for the new Canterlot Nights set. A new version of the plug-in with all of the cards from this list is currently in testing, and should become available around the Canterlot Nights street date. This will add in all the recently released promos along with the full Canterlot Nights set.
If you feel like you could contribute to testing the new build, please email email@example.com and provide your Skype name.
In the meantime, we’d like to wish everypony much fun at the Prereleases happening this weekend! Remember to support the creators of this great game and your local stores – this tool is intended purely as a way to aid in playtesting and deckbuilding, not as a replacement for the actual game which wouldn’t exist without card sales.
There are a good number of changes with this patch to improve and speed up gameplay. The biggest one is probably the ability to Tab through the game phases along with adding some automation for common things that happen during each phase.
Next Phase (TAB) – Hitting tab now will let you easily cycle through the phases of the game. At the start of your turn you can hit TAB once and the game will Ready all your cards, draw you a card, and give you action tokens. After that it will trigger the Troublemaker Phase, Main Phase, Score Phase, and then let you End your Turn.
Starting the Troublemaker Phase will now check if you have facedown Troublemakers on the table and prompt you to flip them up. If you select “Yes” it will automatically flip them for you.
Starting the Main Phase will now check if you have any Inspired on the table. If so it will prompt you to use Inspired.
Pay 1 To Draw (Ctrl+A) – This new function will spend a token to draw you a card, and clearly state in the log that’s what you’re doing. If you need to draw without spending tokens you can still use Ctrl+D and Ctrl+Shift+D.
Enter and Ctrl-Enter will now spend and gain action tokens. While most people use the arrows, this might be easier for some to have a simple keyboard shortcut.
Ctrl+Q and Ctrl+W will now increase and decrease your points. Again you can still use the up and down arrows on the counter itself, but this might be easier for some.
Ctrl+P is now an alternate shortcut way to do a faceoff flip. F10 still works as well.
- Roll an X-Sided Die (Alt+X) – Let’s you choose the number of sides – default is a D20.