Feb 01

Mage Wars v1.3.0 has been released!

lettucemode and I have been hard at work preparing the next release for all of the denizens of the Mage Wars Arena on OCTGN. What’s new? Improved? Fixed?

Spellbook Builder:

  • Epic, School, and Mage restrictions are now noted when you validate the deck

The Game:

  • Epic, School, and Mage restrictions are now noted when you load to deck and are noted along with the spell point restrictions. If your spellbook fails validation your player will not be setup, and you will be prompted to restart the game for both players in order to load a valid deck.
  • After your deck has been validated, you now select your Mages marker color, additionally, Green and  Yellow color markers are now available
  • Burns are automatically rolled and applied during the Upkeep phase
  • Use a two-sided table option is now “Unselected” by default
  • Lots and lots of data cleanup, Mort, IoP, Dissolve, etc
  • Added the Attack Bar Card Property which was separated out from the Text Card Property  (for future Proxy Card Generation)
  • Missing Promo art fixed
  • DvN art has been updated
  • The official Spellbooks are now included for the Druid and Necromancer
  • Slam markers now have a shortcut Alt+S
  • New smaller Vine Markers
  • Updated help document, should help those just starting out on the OCTGN system

What’s next?

  • Proxy Card Generation Implementation
  • Initial work on Alternate play. Flip the board over and play out ACG’s portable board cards! A big thanks goes out to ACG for the use of his art!
  • Initial work on improving how we handle Enchantments, which will be the first step in a longer term project
  • Work on the OCTGN Spellbook Builder (SBB) to import and export your spellbooks to/from the Mage Wars SBB
  • Export your OCTGN Spellbook into BBCode to paste into the Mage Wars forum
  • More automation/behind the scenes improvements

Instructions to update both the Spellbook Builder Plugin and the updated Image Pack file are here.

Ideas and requests are always welcome…….

Thanks! Your friendly Mage Wars on OCTGN team

The Spellbook Builder has been updated

Status

lettucemode has stepped in and stepped up quickly! He has updated the spellbook builder’s dll to accurately calculate the Druid’s level 1 Water spellbook cost. Keep your eyes out, we hope to have a couple more updates out here soon.

You will need to download and drop the dll into the:

<InstallPath>\OCTGN\Plugins\MWPlugin folder

Make sure that you “unblock” the dll after complete the download. If you need more help with this, click on the Install link above.

Thanks!

New Mage Wars version 1.2.10

Status

Mage Wars v 1.2.10 is up now.

Druid vs. Necromancer support added

–          The o8c file has been updated with the DVN cards and you must download the image pack again to get the new art*
–          Alternative art for Mages is now included
–          The three cards that were errata’ed now have the original cards as alternatives
–          Card Numbers for the CoK release have been updated
–          Numerous Typo’s fixed
–          In-game point calculation works but plugin doesn’t consider druid rule as of yet.

* A few of the DvN cards are low resolution at this time, they will be updated when better art becomes available.

This will be the last release from my hand (Cosworth). sIKE is still very active but needs some help so now is the time to step up if you have some coding skills in python and C#.

Jun 25

Upgrades

Version 1.2.4.0 is up and contains more automation of channeling on familiars and conjurations. All variations should be automated. A few code fixes were added too.

Also my partner in crime “sIKE” has done an AMAZING job of entering card data. This builds a platform for more features in the time to come. Right now you can use it in the deck builder to find that card you just can’t remember the name of, but you know it had the word “xxx” in the text. Almost everything can be searched now.