From the team here at Mage Wars for OCTGN
lettucemode has stepped in and stepped up quickly! He has updated the spellbook builder’s dll to accurately calculate the Druid’s level 1 Water spellbook cost. Keep your eyes out, we hope to have a couple more updates out here soon.
You will need to download and drop the dll into the:
Make sure that you “unblock” the dll after complete the download. If you need more help with this, click on the Install link above.
Mage Wars v 1.2.10 is up now.
Druid vs. Necromancer support added
– The o8c file has been updated with the DVN cards and you must download the image pack again to get the new art*
– Alternative art for Mages is now included
– The three cards that were errata’ed now have the original cards as alternatives
– Card Numbers for the CoK release have been updated
– Numerous Typo’s fixed
– In-game point calculation works but plugin doesn’t consider druid rule as of yet.
* A few of the DvN cards are low resolution at this time, they will be updated when better art becomes available.
This will be the last release from my hand (Cosworth). sIKE is still very active but needs some help so now is the time to step up if you have some coding skills in python and C#.
Mage Wars v. 126.96.36.199 is up now. It fixes the bug that made playing impossible. Sorry for the inconvenience.
New version (188.8.131.52) is up with new promos from GenCon 2013.
You can find information about the league and register here:
Errata for 3 core cards (Hand of Bim-Shala, Temple of Light & Battle Fury) has been incorporated. Cards should be replaced after a OCTGN restart when Mage Wars updates to version 184.108.40.206.
Latest release includes more promo cards, bug fix for the channeling phase and a sneak preview of a new feature (try double clicking on a spell while face-up).
The new promo cards are included in the normal image pack download.
Version 220.127.116.11 is up and contains more automation of channeling on familiars and conjurations. All variations should be automated. A few code fixes were added too.
Also my partner in crime “sIKE” has done an AMAZING job of entering card data. This builds a platform for more features in the time to come. Right now you can use it in the deck builder to find that card you just can’t remember the name of, but you know it had the word “xxx” in the text. Almost everything can be searched now.
As soon as someone implements dice rolling in a computerized version of a game, someone else is bound to question the validity of the randomness of the rolls. Fortunately there are some people on the internet that take randomness very serious and have created a service via www.random.org that uses static from the atmosphere to generate random numbers (no – Air Wizards do not affect the outcome during play). This service has now been implemented in the Mage Wars OCTGN module version 18.104.22.168. Remember that true randomness also includes clusters of repeating numbers so if you roll a lot of blanks don’t blame me – take it up with the dice gods.
A few other improvement have been added. Dice rolling is generally faster and automated reset of the tokens Ready/used, Deflect & Voltaric Shield are working.
Get busy rolling those dice.