The Spellbook Builder has been updated

Status

lettucemode has stepped in and stepped up quickly! He has updated the spellbook builder’s dll to accurately calculate the Druid’s level 1 Water spellbook cost. Keep your eyes out, we hope to have a couple more updates out here soon.

You will need to download and drop the dll into the:

<InstallPath>\OCTGN\Plugins\MWPlugin folder

Make sure that you “unblock” the dll after complete the download. If you need more help with this, click on the Install link above.

Thanks!

New Mage Wars version 1.2.10

Status

Mage Wars v 1.2.10 is up now.

Druid vs. Necromancer support added

–          The o8c file has been updated with the DVN cards and you must download the image pack again to get the new art*
–          Alternative art for Mages is now included
–          The three cards that were errata’ed now have the original cards as alternatives
–          Card Numbers for the CoK release have been updated
–          Numerous Typo’s fixed
–          In-game point calculation works but plugin doesn’t consider druid rule as of yet.

* A few of the DvN cards are low resolution at this time, they will be updated when better art becomes available.

This will be the last release from my hand (Cosworth). sIKE is still very active but needs some help so now is the time to step up if you have some coding skills in python and C#.

Jun 25

Upgrades

Version 1.2.4.0 is up and contains more automation of channeling on familiars and conjurations. All variations should be automated. A few code fixes were added too.

Also my partner in crime “sIKE” has done an AMAZING job of entering card data. This builds a platform for more features in the time to come. Right now you can use it in the deck builder to find that card you just can’t remember the name of, but you know it had the word “xxx” in the text. Almost everything can be searched now.

Jun 22

Randomness in Mage Wars

As soon as someone implements dice rolling in a computerized version of a game, someone else is bound to question the validity of the randomness of the rolls. Fortunately there are some people on the internet that take randomness very serious and have created a service via www.random.org that uses static from the atmosphere to generate random numbers (no – Air Wizards do not affect the outcome during play). This service has now been implemented in the Mage Wars OCTGN module version 1.2.3.0. Remember that true randomness also includes clusters of repeating numbers so if you roll a lot of blanks don’t blame me – take it up with the dice gods.

A few other improvement have been added. Dice rolling is generally faster and automated reset of the tokens Ready/used, Deflect & Voltaric Shield are working.

Get busy rolling those dice.