Mage Wars v 1.2.10 is up now.
Druid vs. Necromancer support added
– The o8c file has been updated with the DVN cards and you must download the image pack again to get the new art*
– Alternative art for Mages is now included
– The three cards that were errata’ed now have the original cards as alternatives
– Card Numbers for the CoK release have been updated
– Numerous Typo’s fixed
– In-game point calculation works but plugin doesn’t consider druid rule as of yet.
* A few of the DvN cards are low resolution at this time, they will be updated when better art becomes available.
This will be the last release from my hand (Cosworth). sIKE is still very active but needs some help so now is the time to step up if you have some coding skills in python and C#.
Mage Wars v. 188.8.131.52 is up now. It fixes the bug that made playing impossible. Sorry for the inconvenience.
New version (184.108.40.206) is up with new promos from GenCon 2013.
You can find information about the league and register here:
Errata for 3 core cards (Hand of Bim-Shala, Temple of Light & Battle Fury) has been incorporated. Cards should be replaced after a OCTGN restart when Mage Wars updates to version 220.127.116.11.
Latest release includes more promo cards, bug fix for the channeling phase and a sneak preview of a new feature (try double clicking on a spell while face-up).
The new promo cards are included in the normal image pack download.
Version 18.104.22.168 is up and contains more automation of channeling on familiars and conjurations. All variations should be automated. A few code fixes were added too.
Also my partner in crime “sIKE” has done an AMAZING job of entering card data. This builds a platform for more features in the time to come. Right now you can use it in the deck builder to find that card you just can’t remember the name of, but you know it had the word “xxx” in the text. Almost everything can be searched now.
As soon as someone implements dice rolling in a computerized version of a game, someone else is bound to question the validity of the randomness of the rolls. Fortunately there are some people on the internet that take randomness very serious and have created a service via www.random.org that uses static from the atmosphere to generate random numbers (no – Air Wizards do not affect the outcome during play). This service has now been implemented in the Mage Wars OCTGN module version 22.214.171.124. Remember that true randomness also includes clusters of repeating numbers so if you roll a lot of blanks don’t blame me – take it up with the dice gods.
A few other improvement have been added. Dice rolling is generally faster and automated reset of the tokens Ready/used, Deflect & Voltaric Shield are working.
Get busy rolling those dice.
Per suggestion of sIKE, the promos have been added to Mage Wars in release 126.96.36.199
All cards mentioned here: http://boardgamegeek.com/thread/992092/current-promo-list are included. Images were hard to come by so the quality is not perfect. For a short time the images are included in the update. Just restart OCTGN after the update to have the images installed. Failing that the image pack includes the promo cards too now.
The Deck builder plugin included in the game feed now exports the deck in text format to the clipboard for easy sharing on forums etc. It looks like this:
As the Mage Wars module has been annoying the LotR crowd, another release was necessary. Basically a lot of images have been shifted around behind the curtain.
If you experience any missing images go and download the image pack again – Sorry about any inconvenience. This is needed if you didn’t get the kumanjaro update yesterday.
Seeing double images? A bug in OCTGN requires you to uninstall Mage Wars and then reinstall it to clear out the cobwebs this time.
Dare I say it? This should be the last time you need to download the card images though until the next expansion comes along.
Other fixes in this release include
– In game validator fix (miscounting “or” type cards)
– Redundant card from Conquest of Kumanjaro removed