– Fixes man Fixes!

Coming out of last weeks tournament there were several bugs that were reported, which have since been squashed.

If you have not already, please update your image pack. Why? If your Wall’s or Dice Roll Area look funky you may have not updated your card art with the latest image pack.

  • Added game support for the Host to be a Spectator, very useful for supporting the upcoming Thunderdome Tournaments
  • Vine Markers are now fully implemented, you can target them to attack them or use Burst of Thorns to launch an attack from one
  • If you legally attach a face-down Conjuration (i.e. Tanglevine) you will be prompted to pay for and cast/reveal it
  • If you avoid an attack, say with a successful Defense roll or revealing Fumble, the defending creatures Defense Barrier (if one is available) is no longer triggered
  • Forcefield is now fully implemented, when you reveal it, it will cancel attacks and decrease the number of FF tokens on it
  • Player enchantment buffs were being applied to the Dancing Scimitar, this is no longer the case with any Autonomous equipment
  • When a Wizard uses Arcane Zap its casting cost is logged to both players chat window and the game now remembers that it was used
  • You now are prompted to pay upkeep costs (only) on revealed Creatures from Mordok’s Obelisk effect
  • Mana Drain effects no longer apply to non-creature attacks
  • The Plant subtype was added to Wall of Thorns
  • Discarding Harmonize now works without issue
  • You only pay Upkeep costs on face-up cards from Mordok’s Obelisk
  • Creatures that are Incapacitated can not initiate an attack
  • Defensive counter-enchantments no longer effect Damage Barriers
  • Fixed typo on Bridge Troll
  • Fixed Earth Elementals Quake Stomp attack
  • Tanglevine (DvN version) now gives the Restrained and Unmovable traits (was effecting attacks against Flying creatures)

One thought on “ – Fixes man Fixes!

  1. This is awesome man! I appreciate the hard work in making this game easily playable in octagon. It was hard for me to get into it at first because the learning curve was just too much when I didn’t have good real life experience because not many people play in my area. Thanks!

Leave a Reply

Your email address will not be published.