Apr 04

Mage Wars v1.5.0 is ready for play

Once again lettucemode has done some amazing work this month! We both have working hard to get this release out the door, hopefully with no issues this time! What’s new? Improved? Fixed?

Note: We are waiting on a fix on the OCTGN side to resolve issues surrounding resetting the game, loading multiple decks, etc. We are hoping to see this work completed in April in time for our May release.

Spellbook Builder:

  • Export your spellbook into the Mage Wars Spellbook Builder Format (sbb)
  • Spell Level card count are now enforced i.e. 6 cards max for Level 1 and 4 cards max on Level 2 and up
  • You can get the latest version of the Spellbook Builder and along with the instructions on installing it here

The Game:

  • The Board has been resized and you can now get more cards into a zone. The down side is the cards are smaller on the board, but you can read them fully when you hover over the card. Let us know what you think about it…
  • More Multiplayer work: Player Color now determines where your cards are placed face down on the table when you are play them from your Spellbook. Red – Top Left, Blue – Bottom Right, Green – Lower Left, and Yellow – Upper Right
  • More work on improving how cards are handled. When you flip a card over to cast a spell you are now prompted to pay the spell cost automatically. Enchantments still prompt for reveal.
  • Casting Discounts from Rings and other Equipment should work now, note that spells with a cost of X is set to 0. You will have to manually adjust cost of the Casting Discount.
  • A pile has been created for cards that have been Obliterated, you can right click on the card and select Obliterate or use the “End” key as a shortcut
  • Ready Markers are automatically added cards that utilize them
  • Ready Marker II has been created and is placed automatically on cards that need it like Sir Corazin with his 2X Defense, its shortcut is Atl+Ctrl+R
  • In the Chat log the Round Number is noted during the Ready Stage
  • When the attack dice are rolled, it is noted in the chat log what source was utilized – Random.org or the randomizer from Python
  • Spell Level card count are now enforced i.e. 6 cards max for Level 1 and 4 cards max on Level 2 and up
  • You will find mist, load, and egg tokens in the Misc. Tokens screen now
  • Updated the Help file for the Spellbook builder Dll you also will find a link for it in game
  • Continued to clean up card data

Image Pack:

  • Four new Promo’s from OPKit 4: Updated o8c file is here, the MW-NewCards.08c file has the new cards only.

What’s next?

  • Change Player Color for Card Placement to a Player Number (hopefully)
  • More New Promo Cards (hopefully)
  • More spell casting improvements
  • Clean up on SBB output
  • Finish up automating Game Start (automatically roll dice for initiative)
  • Fix Game Resets (to fix the fix for Spectating)

Ideas and requests are always welcome…….if you have an issue or bug please report it to us and we will try to get it fixed

Thanks! The Mage Wars on OCTGN team