Jun 29

3.2.2.x

New update which improves the call out/shootout/posse forming mechanics and adds a new Default Action which should streamline most basic actions via double clicks

  • Now using a Lowball Pot card to store lowball antes. It should make it clearer when there’s a lowball and what the stakes are.
  • Call Out Process has been improved somewhat. To call out, target the dude you want and then use the Call out action (Ctrl+Shift+C). The controller of the dude can now quickly accept (F5) or reject (ESC) the call out and will be moved accordingly in the latter case.
  • If a call-out is accepted, a shootout breaks out immediately. Use f10 to finish it.
  • Added a “Default Action” for double clicking cards.
    • Double clicking on the Lowball Pot will declare you the winner and take the money. Useful for resolving ties.
    • Double Clicking a Dude, while you have an opposing Dude targeted, will call-out the target dude
    • Double Clicking a Dude which has been called out, will accept the call out
    • Double Clicking a Dude while a shootout is going on, will add them as attacker or defender accordingly.
    • On every other case, the default action will just boot/unboot the card
  • Game will now warn you if you’re trying to do something in a phase you’re not allowed to. You’ll be able to jump to the proper phase from the dialogue.
Jun 26

3.2.1.x

Added a new version which significantly improves and simplifies the goods attachment mechanics.

  • Now to play a goods, spell or improvement card, you need to have a dude or deed targeted respectively. Otherwise the action will fail.
  • Attached goods will be autoplaced on the target card as soon as you double click on them.
  • To trade goods simply target the target dude and use the “Trade Goods” action in the first dude’s context menu.
  • If you only hold one good, it will be moved immediately.
  • If you trade more than one goods card, you’ll get a multiple choice menu to choose which ones you want to trade.

Also changed the phase changing shortcut to Ctrl + Enter to sync with my other definitions and changed the special font from the chat menu to improve readability.

Doomtown:Reloaded on OCTGN

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A western themed card game, marying poker, town building, and maneuvering. Doomtown has players taking the part of gangs, called ‘outfits,’ trying to gain control of the California boomtown known as Gomorrah, in the same Weird West setting as the popular Deadlands RPG. This game works very well for more than 2 players.

DeadlandsThe year is 1877, but the history is not our own. The Civil War grinds on. A huge earthquake has sunk California into the sea and formed a labyrinth of sea-canyons known as the Great Maze. The Sioux have retaken the Dakotas. The Coyote Confederation dances the Ghost Dance on the high plains. Monsters stalk the deserts and prowl the dark streets of the boomtowns. And the dead walk among us.

But where there are monsters, so there are heroes—hex-slingin’ hucksters, Bible-thumpin’ preachers, deadly gunfighters, fearless American Indians, wizened shamans, and mad scientists armed with weird steampunk gadgets.

Gomorra, called “Doomtown,” needs such heroes. A huge vein of the superfuel known as ghost rock was struck in the Maze there, turning it into a boomtown. Miners search the caverns or chip at the faces of the Maze’s towering mesas. After them come bartenders and soiled doves, outlaws and law dogs, politicians and other hard-bitten folk, all desperate to fleece the miners of the rock they spend their days scratching out of the unforgiving canyon walls.

Gomorra’s a hard place, and most that come to town these days seem to leave it in a pine box.

That’s why they call it Doomtown.

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