Aug 23

Last Three Cards added.

Now that the last three cards have been spoiled in Gencon (A Secret Tunnel, Quickdraw Handgun, Tin Star), the OCTGN definition has been updated accordingly. You can find these cards in the deck editor.

Censored image pack has been refreshed to include their images as well.

Jul 13

Doomtown is Reloaded in OCTGN

LogoAfter many months of eagerly waiting, finally all but three of the cards of core set of Doomtown:Reloaded have been spoiled for a while now, and with Gencon only one month away, I think it’s about time DTR becomes available for online play.

To that end, I’ve published the first version of the game definition for OCTGN. I’m also repurposing this page for Doomtown:Reloaded since it’s pretty much the same game anyway. The sets and installation instructions pages will include details on both DTR and Classic Doomtown.

Once you’ve installed the game and installed the image pack, you’ll want to host a game in the main OCTGN lobby to find some players. Initially available opponents might be few, as people still discover there’s the version available, so you might want to arrange a game via the Facebook group or some friends of yours.

Once you are in the game, you may be tempted to start manually dragging cards around. Don’t! The game has been built with a significant amount of scripts and automations to ease up tedium, speed up play and avoid mistakes. I’m going to recird and post a proper use tutorial at some point, but until then, here’s some basic instructions.

  • First Go to Game > Load Deck (Ctrl+L) and load one of your decks (or use the included starters/intermediates in the “Doomtown-Reloaded” folder)
  • Once the cards are in your hand, wait until every player has loaded a deck, then right click anywhere on the table to get the context menu, then go to Game > Setup Starting cards (or just press Ctrl+Shift+S) to setup you side. This will place the cards on your side of the table. The game can seamlessly handle up to 4 players at the same time. Just remember to hit Setup after they all loaded a deck (game will warn you about it).
  • Remember the table context menu (right click on any spot on the table). This will provide most of everything you need to do in the course of the game.
  • Ctrl+Enter cycles through phases. Gamblin’ > Upkeep > High Noon > Sundown > Gamblin’ etc
  • When in Gamblin, press Ctrl+Q to quickly ante up and reveal the top 5 cards of your deck. Whoever is the winner can press Ctrl+W to pick up the pot and get the “Winner” marker on their home.
  • When in Upkeep, press Ctrl+U to have the game auto-calculate your production – upkeep for the turn. Discard any dudes you don’t want to pay for before you do so.
  • table contextMost things can be done via Double-Click.
    • Double-Click a card in your hand to play it. This will pay any costs. If the card is a goods or spell, target one of your dudes first (see below).
    • If the card you play requires a target (such as a job, or most shootout actions), select a target  by Shift-Clicking on the card. Shift-Click again to clear it.
    • Double-Click on a card on the table to take a Smart Action. The smart action will do something depending on the state of the game and what you’ve got targeted
      • When you’re clicking one of your dudes and you’ve got someone targeted: Call Out target dude
      • When you’ve been called out: Accept call out
      • On a dude while a shootout is ongoing: Join shootout
      • On a Spell: Cast Spell
      • Any other case: Boo/Unboot card.
  • In High Noon: To move around the table, you can just drag the cards around. The game doesn’t keep track of location or influence totals though, so if you take control of a location, Right-Click on it and select “take control”. Remember that only locations you own and control will give you production, so double check you control all your deeds before you go to upkeep.
  • To trade goods, target the dude you want to trade TO and then right click the dude that is GIVING the goods and select “trade goods”
  • If you want to manually start a shootout, press F10. Press F10 again to end it.
  • In Shootouts:
    • After the shootout actions phase, Right-Click on your deck and select “Draw Cards to Draw hand”. Select 5 + you current stud bonus.
    • Right-Click on your draw hand and select “Look at > all cards”
    • To perform a redraw, target a  number of your cards equal to your draw bonus and then Double-Click one of them. This will discard all targeted cards and redraw the same amount. If you’ve got any Auto-Revolvers at this point, manually drag a card from the top of your deck in your hand)
    • To discard unwanted cards, just Double-Click them.
    • On your draw hand is ready, close this window and Double-Click you draw hand. The game will reveal the cards and announce your draw hand rank.
    • Play/Activate any Resolution abilities or Reacts and then take casualties (see below)
  • To discard a card, mouse over it and press Del (You can also drag select multiple cards. This works in your hand as well)
  • To ace a card, mouse over it and press Ctrl+A (this works in your hand as well)
  • In Sundown, discard up to one card (or more if you have special allowance like lady luck) and then press Ctrl+S to refill your hand to your maximum (remember to take control of the 1st baptist Church) and unboot all your cards.

Finally, almost all cards are scripted in some way. Actions generally tend to do something when they come into play, so you’ll see it as long as you played them automatically by double-clicking them. Cards on the table need a special activation though. To use the ability of a card on the table, simply right-click it and select “Use Card Ability” (or press Ctrl+Z). If the card requires a target or it’s not scripted it will let you know, otherwise it will fire.

Most scripts work intuitively. Just get in the habit of targeting appropriate cards before you use abilities and you should be fine 95% of the time. For example, to play Pistol Whip properly, target your participating Dude and an Opposing participating dude (they should have a blue or red highlight to be considered participating) and play the card. To use Micah Ryse’ ability, target one of his spells (if he has more then one, otherwise the game will autoselect it) and the location you want him to move, then press Ctrl+Z on him. Easy Peasy.

If you do a mistake, don’t panic. You can easily manually reverse any action, and the chat box records everything happening, so you can see where it went wrong. The game also contains some meta-functions to further help

  • To recalculate your influence and control totals, press Ctrl+C
  • To Inspect a card, press Ctrl+I.
  • To see the hand ranks Right-Click on the table and “Show Hand Rank Guide”
  • To manually add a marker on a card, go to the table context menu > Markers… You’ll find a big collection there.

And that is the basic controls. It may seem like a lot of things to memorize but once you played a couple of times, you won’t even think of it anymore. I plan in the future to also publish a shortcuts cheat-sheet to have easily open.

Have fun!


Mar 17

It’s coming back!

Picture says it all.

Doomtown:Reloaded Gamma Trade Show Flyer

Doomtown:Reloaded Gamma Trade Show Flyer

It goes without saying that there will be a Doomtown:Reloaded OCTGN game definition 🙂

Dec 14

Some convenience improvements

v3.2.6.x bring with it some updates which should allow your games to flow a bit faster and less-mistake-prone

  • Side placement now more automated and less mistake-prone
  • Manually moving cards out of table should now clear attachments.
  • Manually moving cards into table from hand will try to play them normally.
  • Added Option to remove someone from posse (for cases of mistakes or take-baskies)
  • When manually moving a card around the table, its attachments will also be moved automatically with it.
  • Jokers will be auto-aced when discarded.
  • Game will now default to single-sided table.
  • Default action on the draw pile will now ask what kind of hand reveal it is
  • Game will not try to reveal a hand if it has more than 5 cards in it.
  • Lowball hands will autoclear after winner is decided
Aug 30


Someone has started a campaign to get Doomtown revived as an LCG. Although I doubt anyone is really following this here blog, I’m thinking there’s no harm in boosting that signal a bit. And until #DOOMTOWNTHURSDAY becomes a reality, come on OCTGN to relive the good old times 🙂

Aug 10

Shootout process improved

Due to the latest changes in the way that default actions for pile views behave, I was now able to implement something that should make shootouts proceed faster. From v3.2.5 onwards, you can now double click on a card while looking in the Draw Hand and the game will automatically discard it. If however you’ve targeted that card with shift-click, then double-clicking the card will also discard all other cards you’ve targeted in your draw hand and re-draw the same amount of cards from your deck.

This way you can quickly perform the draw bullet part of the shootout in a few clicks instead of having to drag each card to the discard pile and draw again. Simply target the cards you want to re-draw in ytour draw hand with shift+click and double click one of them, then simply double click (or press del) each card you want to discard until you go down to 5 cards and you’re ready to reveal.

Jul 06

16 more HQ cards added

Take Ya With Me MRPAn addendum to the previous post: I just received 16 more images to add. In order to avoid forcing you to re-download everything (and me uploading 200Mb again), this time I’m providing them in their own file. Just install it after everything else, and it will replace everything that has been upgraded.

Grab the Image Pack for 06/07/2013 here

(Many thanks to OneSidedDie again)

The new pack contains both HQ of images that we didn’t have before, as well as a few MRPs (Most Recent Printings) of HQ cards we had before, but which had been errata’d (Like “Take Ya With Me”)

Jul 03

200 more High Quality cards added

With the help of community member OneSidedDie, I’ve now updated the High Quality Image pack with ~200 new images. You’ll have to redownload the whole image pack again to get those I needed to update the existing package (rather than uploading a new file) because I’ve fixed the card Martyr’s Mirror which had the “Martyr’s Cross” image wrongly. So I decided to repackage.

It’s a big download (~170 Mb) but worth it.

I’ve also updated the low quality pack and removed the cards I’ve just put in the high quality pack. You should redownload that if you’re going to use it, or you can just make sure you install it first, so that the low quality images are overwritten afterwards.

Jul 02

Proxy Cards now available!

The Auto-generated proxy  for Blackjack

The Auto-generated proxy for Black Jack

Finally Doomtown now comes with proxy generated images. This means that from version 3.2.3.x onwards you and your friends can jump right in a game as soon as you download the definition, without having to download any card packs at all, which should make it easier to convince someone to try the game, when they don’t have to download 150Mb of files first.

Of course it’s always better to play with actual card art and flavour text, so I’ve also updates the available sets images available for download. I’ve now split the card images into two download bundles, one containing all properly scanned images, called the “High Quality Bundle” and one containing all those crappy, generated ones I lifted from LackeyCCG way back when I first started coding Doomtown on OCTGN 🙂

You should definitely grab the first, but the latter is fairly difficult to read. You can always use the inspect function as always, but if you can live without card art, you can simply keep using the auto-generated proxy images instead, which should be far more legible.

Hopefully in the near future we’ll finally complete scanning all the Doomtown cards and provide it for download.

Until then, enjoy!