Doomtown is Reloaded in OCTGN

LogoAfter many months of eagerly waiting, finally all but three of the cards of core set of Doomtown:Reloaded have been spoiled for a while now, and with Gencon only one month away, I think it’s about time DTR becomes available for online play.

To that end, I’ve published the first version of the game definition for OCTGN. I’m also repurposing this page for Doomtown:Reloaded since it’s pretty much the same game anyway. The sets and installation instructions pages will include details on both DTR and Classic Doomtown.

Once you’ve installed the game and installed the image pack, you’ll want to host a game in the main OCTGN lobby to find some players. Initially available opponents might be few, as people still discover there’s the version available, so you might want to arrange a game via the Facebook group or some friends of yours.

Once you are in the game, you may be tempted to start manually dragging cards around. Don’t! The game has been built with a significant amount of scripts and automations to ease up tedium, speed up play and avoid mistakes. I’m going to recird and post a proper use tutorial at some point, but until then, here’s some basic instructions.

  • First Go to Game > Load Deck (Ctrl+L) and load one of your decks (or use the included starters/intermediates in the “Doomtown-Reloaded” folder)
  • Once the cards are in your hand, wait until every player has loaded a deck, then right click anywhere on the table to get the context menu, then go to Game > Setup Starting cards (or just press Ctrl+Shift+S) to setup you side. This will place the cards on your side of the table. The game can seamlessly handle up to 4 players at the same time. Just remember to hit Setup after they all loaded a deck (game will warn you about it).
  • Remember the table context menu (right click on any spot on the table). This will provide most of everything you need to do in the course of the game.
  • Ctrl+Enter cycles through phases. Gamblin’ > Upkeep > High Noon > Sundown > Gamblin’ etc
  • When in Gamblin, press Ctrl+Q to quickly ante up and reveal the top 5 cards of your deck. Whoever is the winner can press Ctrl+W to pick up the pot and get the “Winner” marker on their home.
  • When in Upkeep, press Ctrl+U to have the game auto-calculate your production – upkeep for the turn. Discard any dudes you don’t want to pay for before you do so.
  • table contextMost things can be done via Double-Click.
    • Double-Click a card in your hand to play it. This will pay any costs. If the card is a goods or spell, target one of your dudes first (see below).
    • If the card you play requires a target (such as a job, or most shootout actions), select a target  by Shift-Clicking on the card. Shift-Click again to clear it.
    • Double-Click on a card on the table to take a Smart Action. The smart action will do something depending on the state of the game and what you’ve got targeted
      • When you’re clicking one of your dudes and you’ve got someone targeted: Call Out target dude
      • When you’ve been called out: Accept call out
      • On a dude while a shootout is ongoing: Join shootout
      • On a Spell: Cast Spell
      • Any other case: Boo/Unboot card.
  • In High Noon: To move around the table, you can just drag the cards around. The game doesn’t keep track of location or influence totals though, so if you take control of a location, Right-Click on it and select “take control”. Remember that only locations you own and control will give you production, so double check you control all your deeds before you go to upkeep.
  • To trade goods, target the dude you want to trade TO and then right click the dude that is GIVING the goods and select “trade goods”
  • If you want to manually start a shootout, press F10. Press F10 again to end it.
  • In Shootouts:
    • After the shootout actions phase, Right-Click on your deck and select “Draw Cards to Draw hand”. Select 5 + you current stud bonus.
    • Right-Click on your draw hand and select “Look at > all cards”
    • To perform a redraw, target a  number of your cards equal to your draw bonus and then Double-Click one of them. This will discard all targeted cards and redraw the same amount. If you’ve got any Auto-Revolvers at this point, manually drag a card from the top of your deck in your hand)
    • To discard unwanted cards, just Double-Click them.
    • On your draw hand is ready, close this window and Double-Click you draw hand. The game will reveal the cards and announce your draw hand rank.
    • Play/Activate any Resolution abilities or Reacts and then take casualties (see below)
  • To discard a card, mouse over it and press Del (You can also drag select multiple cards. This works in your hand as well)
  • To ace a card, mouse over it and press Ctrl+A (this works in your hand as well)
  • In Sundown, discard up to one card (or more if you have special allowance like lady luck) and then press Ctrl+S to refill your hand to your maximum (remember to take control of the 1st baptist Church) and unboot all your cards.

Finally, almost all cards are scripted in some way. Actions generally tend to do something when they come into play, so you’ll see it as long as you played them automatically by double-clicking them. Cards on the table need a special activation though. To use the ability of a card on the table, simply right-click it and select “Use Card Ability” (or press Ctrl+Z). If the card requires a target or it’s not scripted it will let you know, otherwise it will fire.

Most scripts work intuitively. Just get in the habit of targeting appropriate cards before you use abilities and you should be fine 95% of the time. For example, to play Pistol Whip properly, target your participating Dude and an Opposing participating dude (they should have a blue or red highlight to be considered participating) and play the card. To use Micah Ryse’ ability, target one of his spells (if he has more then one, otherwise the game will autoselect it) and the location you want him to move, then press Ctrl+Z on him. Easy Peasy.

If you do a mistake, don’t panic. You can easily manually reverse any action, and the chat box records everything happening, so you can see where it went wrong. The game also contains some meta-functions to further help

  • To recalculate your influence and control totals, press Ctrl+C
  • To Inspect a card, press Ctrl+I.
  • To see the hand ranks Right-Click on the table and “Show Hand Rank Guide”
  • To manually add a marker on a card, go to the table context menu > Markers… You’ll find a big collection there.

And that is the basic controls. It may seem like a lot of things to memorize but once you played a couple of times, you won’t even think of it anymore. I plan in the future to also publish a shortcuts cheat-sheet to have easily open.

Have fun!


18 thoughts on “Doomtown is Reloaded in OCTGN

  1. Just played through a game of this against myself with two clients open. It was a lot of fun, though being my first game I did manage to lose to myself in the very first round! I didn’t notice any major glitches though 🙂 It all worked really smoothly! Thanks for making this! Now I just have to get a hard copy of doomtown: reloaded

  2. Not sure this is the right place to report this but I noticed a minor bug where it is charging upkeep for my sloane gang cards as if they are from another outfit (i.e. it is charging extra upkeep based on their influence)

  3. Pingback: Doomtown Deck Builder And Other Doomtown Goodies | Initiative : Tabletop

  4. Hi.
    Firstly, I am an absolute newbie to OCTGN, therefore what follows may just be me missing some important points.
    Also, if this could be an issue, I run OCTGN on a Mac under Crossover.

    So, I downloaded the App and then the games (classic and reloaded) alongside the images.
    I then set up a solitaire game with just myself.
    But when I try loading a deck I get the error “OCTGN couldn’t open the deck. Details: Not Implemented”.
    This happens both in Classic and Reloaded and regardless if I use a predefined deck or a custom one.
    This does not happen if I try other games (ANR or Warhammer; Invasion).

      • In DT:R I tried only the preconstructed.
        In DT:C I tried both preconstructed and decks I built.
        In both games I am able to create, open and edit the decks. I already tried to open a preconstructed deck and save it in the hopes that this could help, but alas…
        The Fourth Ring Intermediate deck returns a different error from all others decks: “A graphics object cannot be created from an image that has an indexed pixel format”.
        Being a newbie i repeat here how I proceed, just to be sure everything is in order; after logging her I enter the Play/Spectate room, the I hit “Start” button and choose the game I wish to play, giving it a name of my liking (“Beginner – Solitaire test”). In the next window I set the sides (one) and the visibility (no), then hit Start. At this point I open the Game>load deck menu and select the deck.

        An idea that crossed my mind: could it be that the game expects at least two players, and since I created the game board with just one player logged in, it somehow inhibits the deck from loading?

  5. Yes. Uninstalled and reinstalled the game definition files. No effect.
    Unistalled and reinstalled OCTGN. No effect.
    Were it not for the other games apparently running smoothly, at least so far as I have tested them, I would assume that the problem was connected to the Crossover platform. But as things stand, with the other games loading correctly, I’m puzzled.

    • Really weird. When it happens, can you share the current OCTGN log? Maybe it’ll give us a hint on what’s going on.

      PS: I’m guessing “crossover platform” meants you’re not natively on windows?

  6. Hi again. Assuming that the log is what is shown in the bottom-left frame of the game board, all that I get after starting the game is:

    kurenen is ready
    Unlocking game
    +++Fetching fresh scripts. Please Wait…

    That is all. If I try loading a game, after receiving the error message, nothing is added to the log,

  7. I add to my previous post
    I sone more game sets and tried opening it. Almost all work apparently well, and do not show the ‘+++Fetching’ line. There are two exceptions:

    ANR shows the fetching line, and when I load a deck states ‘WARNING cannot download the card scripts at the moment. Will use locally stored ones’. Beyoind that the game seems to work well.

    L5R does not show the fetching line, but when I try loading a deck, i get the same error.

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