A few people have asked me about importing decks into OCTGN from online deckbuilders. While cardgamedb.com’s Call of Cthulhu deckbuilder has an “Export to OCTGN” function, it does not actually create valid OCTGN decks. Though I’ve made several attempts to contact the Powers That Be over at cardgamedb.com , I’ve not yet had any luck. With luck, I’ll hear back from them, and be able to help them get a working export format.
In the meantime, there is another way…
I’ve added several preconstructed decks to the latest game definition file. Joining the core set factions now, are the two published decks from the Seekers of Knowledge expansion, the two published decks from the Key and the Gate expansion, and 13 decks from the Pacta Arcana series of articles at CardGameDB.com.
Update to the interim release. Mostly fixes for non-automated play.
* Move to Bottom of Deck added
* Rewrote first player selection method. Now determines player
before cards are drawn.
* Fixed Mulligan and Random Discard
* Fixed the ability to exhaust Support cards
* Added the ability to refresh all (if you have Turn/Phase animations on
this is automatic)
* Worked out several card automations. Most of The Agency in Core Set now works.
Call of Cthulhu 220.127.116.11 has been released!
Right now, most of the automations, which are still a work in progress, are disabled. Feel free to turn them on and play around with the way the game plays, but understand that the features are still in beta. As I get the automations coded, I’ll be making these enabled by default, but in the meantime, here’s a playable (I believe) version, that contains Terror in Venice.
As always, if you spot any glaring (or not glaring) errors, please let me know!