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Updates

A Major Milestone in the Path of the Warrior

Update 0.8.0 (codename: Shōryūken) comes with a major improvement on gameplay: all the effects of all the cards have been scripted, which means that the game is fully automated! You can now focus on the game and tactics and forget about doing some manual tasks over and over again.

Happy Akuma card
Akuma is happy again

A New Haven for the Fighters

The second big update is that CFC is moving to a new home!

As you know, OCTGNGames.com is closing down (but not OCTGN neither CFC!), so we are moving our site to a new place:

cardfightersclash.wordpress.com

You will find there news, guides, image packs and more stuff related to Card Fighters’ Clash.

Thank you very much to brine and all the people that supported OCTGNGames.com during all this years.

See you in the next match! Shōryūken!

Categories
Updates

High Punch Update 0.7.1: New Fighters Join the Autoscript Team

Konnichiwa (今日は) fighters!

CFC Team comes back with a new update for the Card Fighters’ Clash plugin for OCTGN! This update adds 10 more characters with autoscripts (this is, the game will automatically apply the effects of cards): Haggar, Maki, Lucifer, Ruby Heart, Son Son, Mega Man, Mega Man X, Rock, Rock Man, Roll, Roll Caskett, Roll-chan and Tron Bonne.

Additionally, the game play has been improved so it is less prone to errors if you play with the automations activated.

Categories
Updates

Medium Kick Update 0.7.0: Autoscripts and Custom cards

Greetings fighters! A full year has passed since our last update (like Chun Li we say Gomenne!), but here we are again and our power gauge is full!

CFC team has been working hard to add autoscripts to the game cards. What does it mean? If a card has a rule defined in its text box, then you only need to activate it (by double-click on the card or selecting “Use ability / Resolve” in the card contextual menu) and the game will take care of the rest —it will automatically resolve the effects, ask for targets (if it’s suitable) and apply any required action. No more manual working!

So far only a few cards have autoscripts enabled: Nina, Ryu no Senshi, Cap. Commando, Mack Knife, Shinjin Akuma, Blodia, Jin Saotome, Zero Akuma, Regina, Cody (Alpha), Damn D, Guy and Jill.

Categories
Updates

Light Punch Update 0.6.0

Phase ToolbarJust to keep you fighters informed, version 0.6.0 has been released. It includes several bug fixes and the new and shiny Phase Toolbar (at the top-right corner of the game board). Now you can click on a button of the toolbar to go directly to that phase.

Also the SP cost of some cards have been reviewed… again. Please take in mind that the game is still on beta stage and we are working hard to balance it.

Categories
Updates

CFC First Update: Decks & More

New version 0.5.0 comes bundled with 39 decks from SNK Playmore’s video game SNK vs. Capcom Card Fighters’ Clash 2 Expand Edition. Enemy decks are the decks used by the game characters in Story Mode (easy) and Free Battle Mode (hard). Secret decks are decks found in the ROM but that are not used anywhere in the video game (sort of easter eggs).

Second big change for this update: Character cards no longer have negative SP value. After getting valuable feedback from some players, we realized that negative SP cost for character cards can slowdown the game and can even block players if they only draw those cards. So almost all character cards have been reviewed and their SP upgraded.

Categories
Updates

2013 Champion Cards – Added!

Restarting OCTGN should make it fetch the new update, the ImagePack for the champion cards can be found here.

Categories
Updates

KoF Added – UFS up and running!

KoF XII has been added, with partial rules text. It will be updated to completion over the weekend.

The game can be installed by following the directions here.

Image Packs can be found at – http://www.mediafire.com/folder/7x5tzceztx3of/Image_Packs