Just wanted to let everyone know that I have transferred development of this plug-in to Selverin, so you can all give thanks to him that this plug-in is still alive and being updated. I still have admin access to this site and a couple of the other OCTGN things, in case there are issues, but I am not doing development/releases, and soon will stop hosting the files out of my Dropbox.
The latest OCTGN update has removed default groupaction functions from triggering while inside a ‘View Cards in Pile’ window. In addition, groupaction will take priority over cardaction for all piles on the main play window (not including Hand and Table). This will allow games to have a defaulted groupaction for the pile, and a different defaulted cardaction for the ‘view cards in pile’ window
The right-click (context) menu is now accessible while inside the view pile window as well.
I’ve started a list of upcoming features and updates for the MTG game, which will be based on OCTGN’s subscription goals. See this page: http://octgn.gamersjudgement.com/wordpress/mtg/subscription-features/ for the most up-to-date version of the list, as I will be updating it periodically with new targets.
- 15% – In-game sound alerts for certain game actions such as passing priority and responding to actions (game sounds will only play for subscribers) NOTE: Currently postponed until the bugs surrounding in-game sounds are solved.
- 18% – permanent Game Setting to Enable/Disable card alignment and autoscript/stack
- 20% – Customize the tokens that are automatically created by the autoscript system
- 23% – Allow dynamic customization on how the alignment orders the cards, including horizontal vs vertical stacking, and which row certain card types are placed in.
Subscribing to OCTGN is a great way to help support the program’s future development, and get some cool features in the process!
Pokémon Trading Card Game players take on the role of a Pokémon trainer, using their creatures to battle. Players play Pokémon to the field and use their attacks to reduce the opponent’s HP. When a Pokémon’s HP is reduced to 0 it is knocked out and the player who knocked it out takes a Prize card into their hand. A player may win the game in 3 ways; by collecting all of their prize cards (initially 6, some cards can increase this), if their opponent runs out of Pokémon on the field or if at the beginning of their opponent’s turn there are no cards left to draw in the opponent’s deck.
This is a game definition for the Online Card and Tabletop Gaming Network (OCTGN).
The Legend of the Five Rings (L5R) is a collectible card game created by Alderac Entertainment Group. L5R takes place in the fictional empire of Rokugan from the Legend of the Five Rings setting, where several clans and factions vie for domination over the empire.
A major distinctive feature of the game is the importance of the storyline: new fiction pieces advancing the story of Rokugan are published on a weekly basis, in addition to being released with every expansion, and in a quarterly publication, the Imperial Herald. Many of these fiction reflect the result of tournaments, where players use their decks to determine which faction will claim a particular prize within the storyline.
This is a game definition for the Online Card and Tabletop Gaming Network (OCTGN). Only the Empire Edition is available, but the project is open to anyone who wants to contribute including previous editions and sets.
hey all, the URL to the Game Directory feed is changing to a secure HTTPS protocol. As of July 1st, your game feed for this site will no longer work.
OCTGN may be able to automatically update your feed to the new URLS (as its just a find/replace of http to https), but just in case, its advisable that you add this new feed URL to OCTGN and delete the old one. You will NOT lose any games you already had installed, as long as you ADD NEW THEN DELETE OLD.
This blog is designed as a handy resource for game developers. It will contain various resource links to make game building a breeze. Whenever a cool new Python API addition is made, or something in OCTGN’s codebase changes that affects games, we’ll try to post it here.
The goal is to keep all game developers updated on the latest functional updates to OCTGN and provide good resources to make things easier. An RSS feed can be set up to broadcast these posts directly to your RSS-ready apps/devices.