I know it’s been a bit since my last post, but wanted to bring you all up to speed on where we’re at:
I had originally planned to release an interim version with the Terror in Venice cards added, but I had stripped out several commands from the original code as I added in the new stuff. The game wasn’t quite playable yet.
How the game plays now: When the game opens, each player loads a deck, then begins setup. If the first player hasn’t loaded a story deck, s/he is offered one of the three existing story decks. Domains are placed, story cards are placed, and each player is given 8 cards. You target each domain, and double-click a card in hand to play it as a domain resource. Once each player has populated their three domains, the game may begin. The game plays through the phases. When you play a card, it goes into a space where it waits for you to choose a domain to pay for it. If the card is an attachment, you have to target the card you wish to play it on first.
What I’m working on now: The ability to score story cards, and checks to see about a winner.
What I’m going to work on a little bit before release: Adding scripts to individual cards.
The new release should be out within the week. I’ve put a fair amount of time into it this past week, but still need to get a bit more done before I’m ready to share it.
Here is the link for the Invasion Earth images: http://www.mediafire.com/download/21399iu9wlpz23r/Kaijudo-10INV.o8c
This pack also contains the images for the newest promo cards as well.
I just have uploaded a new version of the Deckbox.org to OCTGN converter for Warhammer Invasion: The restriction list has been updates to the new FAQ. I also added banned and restricted list support for Cataclysm decks.
Converter Download Page
Have fun with it!
I added cataclysm set link in image packs tab.
Just wanted to let you know that Call of Cthulhu 3.0 is in the works. Featuring a complete overhaul of the scripting, resource tracking, new look, and a lot more. Once I get the turn-handling taken care of, I will post an interim release, to let you take advantage of the features that are already complete, while I work on the card-based automation.
Here’s a peek:
I just managed to quickly squeeze in a game to show the new sounds implementation in action. You can check it out below
Let me know what you think in the comments
Just wanted to let everyone know that I have transferred development of this plug-in to Selverin, so you can all give thanks to him that this plug-in is still alive and being updated. I still have admin access to this site and a couple of the other OCTGN things, in case there are issues, but I am not doing development/releases, and soon will stop hosting the files out of my Dropbox.
The latest OCTGN update has removed default groupaction functions from triggering while inside a ‘View Cards in Pile’ window. In addition, groupaction will take priority over cardaction for all piles on the main play window (not including Hand and Table). This will allow games to have a defaulted groupaction for the pile, and a different defaulted cardaction for the ‘view cards in pile’ window
The right-click (context) menu is now accessible while inside the view pile window as well.
I’ve started a list of upcoming features and updates for the MTG game, which will be based on OCTGN’s subscription goals. See this page: http://octgn.gamersjudgement.com/wordpress/mtg/subscription-features/ for the most up-to-date version of the list, as I will be updating it periodically with new targets.
- 15% – In-game sound alerts for certain game actions such as passing priority and responding to actions (game sounds will only play for subscribers) NOTE: Currently postponed until the bugs surrounding in-game sounds are solved.
- 18% – permanent Game Setting to Enable/Disable card alignment and autoscript/stack
- 20% – Customize the tokens that are automatically created by the autoscript system
- 23% – Allow dynamic customization on how the alignment orders the cards, including horizontal vs vertical stacking, and which row certain card types are placed in.
Subscribing to OCTGN is a great way to help support the program’s future development, and get some cool features in the process!
Pokémon Trading Card Game players take on the role of a Pokémon trainer, using their creatures to battle. Players play Pokémon to the field and use their attacks to reduce the opponent’s HP. When a Pokémon’s HP is reduced to 0 it is knocked out and the player who knocked it out takes a Prize card into their hand. A player may win the game in 3 ways; by collecting all of their prize cards (initially 6, some cards can increase this), if their opponent runs out of Pokémon on the field or if at the beginning of their opponent’s turn there are no cards left to draw in the opponent’s deck.
This is a game definition for the Online Card and Tabletop Gaming Network (OCTGN).
Please check the header above for download files and for learning to play.