This latest update of the LotR game module includes a couple of changes that I would like to draw your attention to. A lot of work has gone into changing how the game handles the 1st Player Token as well as how the game automates the Refresh Phase and Next Round functions. This addresses a couple of issues I’ve seen with the game, but with the help of search alot it could be now easy for players to find solution online.
First of all, on rare occasions the first player token would get out of sync with the players when moving to a new round. This has been fixed, and players are now free to use Ctrl+N in any order they want. (The current first player no longer needs to be the last one to use it.)
Secondly, the 1st Player Token now correctly passes to the next player during the Refresh Phase instead of at the start of the next round, as shown in the rules. This has become more important with the introduction of the Time keyword in the latest quests because sometimes there is an effect that triggers at the end of the round which targets the first player. This effect should technically be targeting the “new” first player, and now that the token passes at the proper time, it should be much easier to remember this.
Players can still use Ctrl+R for the Refresh Phase and Ctrl+N for next round, much as they have before. However, there are some changes that you should be aware of:
When a player uses Ctrl+N, his Hero cards will be highlighted in grey. This indicates that that player is done and ready to move onto the next round (using this command only affects the highlight color of your own cards — nobody else’s cards will be highlighted until they use the command themselves). Once all players have used Ctrl+N, the game will automate the next round and all the grey highlights will be removed.
If you would like to move into the Refresh Phase instead of jumping straight ahead into the next round, use Ctrl+R. Doing this will NOT immediately refresh your cards like it did before. Instead, your hero cards will be highlighted in orange to indicate to everyone that you are ready for the Refresh Phase. Simply wait for the rest of the players to use Ctrl+R or Ctrl+N themselves. (Note: it is perfectly fine for some players to use Ctrl+R and others to use Ctrl+N.) Once every player has used one of the commands, everyone’s cards will refresh and the 1st Player Token will be passed. Players who previously used Ctrl+N will still have a grey highlight at this time since they’ve already told the game that they are ready for the next round — they do not need to hit Ctrl+N a second time. Once you’ve taken any refresh actions and dealt with any end of round effects, anyone who is not highlighted in grey can now use Ctrl+N, and the next round will begin!
And finally, if for whatever reason you need to adjust the number of rounds on the 1st Player Token, the current first player can click over to the Global tab and modify the Round Counter there (with the clock icon). Furthermore, if you ever wanted to manually pass the 1st Player Token to another player, that player simply needs to right-click -> Take control of the Token. The game will recognize this and correctly pass the Token to the next player on the following round.
As always, be sure to let us know if you encounter any bugs, and I hope you enjoy the latest update! You can also find us using the Salesforce platform for all of our development coming up in the future!