IMPORTANT: OCTGN Game Directory Game Feed has Changed!


This is a message to all OCTGN game plugin developers and OCTGN players.  Previously, new OCTGN users were required to add the OCTGN Game Directory game feed to their list of game feeds in order to install any games hosted here.  This is no longer the case.

OCTGN now includes a game feed called “Community Games“, which links directly to the OCTGN Game Directory game feed hosted here.  New users no longer need to add a new game feed to access our games.  Existing users can delete their old custom game feeds if they wish to do so.

The “Installing Games” page is updated to reflect this new information.  Plugin Developers, please update any documentation if needed.



Welcome to the OCTGN Game Directory.  For instructions to install OCTGN and the various games featured here, click the tabs above.  To find more information on a specific game, click the game’s link on the right-hand sidebar.  Below is a news feed, showing newest updates and posts from the game pages.

Mar 29

New home!

We’ve finished setting up the new site to post updates and we are moving there. Bookmark or follow the new blog, however is the most convenient for you. And because resources are limited, the new site might not be as pretty as this one here. Pretty or not, it will serve its purpose of being an image site for AHLCG’s OCTGN module.

Say goodbye to this site, we’re moving to a new one! 😀

Mar 27

Moving home 😱

This is all happening so fast and all of a sudden! We’re moving the site to another home. The reason for this change is because the OCTGN developers are phasing out the now-obsolete sites.

We are setting up the new site at the moment, and we will make a new post linking to it once we’ve moved all the data there. Hang tight!

Other than the change in URL, everything will stay the same.

And with FFG’s delay in release until after April, there will only be an update for Weaver of the Cosmos on the day the pack is supposed to come out. Keep an eye on for the release next weekend.

Stay safe everyone.

Mar 24

The finale of The Dream-Eaters

We’re coming to the finish line for TDE! Campaign A has been released, and while we’re still waiting for the rest of Campaign B to come out, we have some updates for you guys.

As you may have noticed, we’ve reorganized the Image Pack page and group complete cycles into a single file for easy download and management. We will only do this when we have scans (not watermarked) images of the cards. And since Return to boxes are released way after the cycle is complete, you will see a separate entry for them under a complete cycle. Once the Return box is released, we will group it into the main cycle, like what you’re seeing with the Core, TDL and PTC.

You can also see that some files have .zip extension and some have .o8c. Because we want to release image packs in parallel with the module’s releases, we have to include watermarked images, as scanned images usually come later on. To differentiate, .zip files consist of watermarked images, while .o8c files have scanned (larger/more HQ) images.

What this means is that with this update, all packs up to 06.2 – A Thousand Shapes of Horror, and all standalone except Labyrinth and the Book series are scan images. And if you haven’t updated your card images yet, now’s a good time to do it. Just download the new files and install them on OCTGN, they’ll replace the old images.

We also sneaked in Hotel & Blob in an update for you. Check them out, they’re really interesting and fun scenarios.

Remember to check back in often to catch the last pack of TDE when you see an update for the game on OCTGN! When we have scans for the whole TDE, we’ll group it up too, so do redownload them to update your game. See you when The Insmouth Conpsiracy comes! Stay safe out there!

Mar 21

FFTCG – Plugin Release (ver

– All 140 Opus X! – Soldier’s Return – cards are now available, featuring characters from Final Fantasy I, Final Fantasy VII, Final Fantasy XV, and more!
– Added image pack for the above
– Added initial support for Counters on cards such as Edge, Garnet, and the new Monsters. Currently you will have to add Counters manually, but future releases will have support for automatic Counter tracking

For first-time OCTGN players, you can download the updated instruction manual here!

Mar 10

My Little Pony CCG Update Changes for the new Sideboard feature

Patch Notes


  • Allows Auto meticulous to be turned off and instead just notifying the user in chat if there is a meticulous card they can use. You can find the setting by right clicking your hand or use CTRL+SHIFT+C (Will reset to default after every game reset)
  • Now there are separate Tabs for drawing cards and gaining AT. One for readying cards, one for gaining AT, one for drawing cards and the last for going to the next phase
  • Fixed the green arrow bug but using it will jump the game toward by 1 turn since green arrow causes the game to start at turn 1 instead of 0
  • Added a sideboard pile to store sideboard cards
  • Temporarily disabled the automatic drawing of 6 cards after the setup phase (Will be rectified in a later update)

Since I’m current busy, I will not be able to do a proper rework of the setup phase until mid April onward. I hope the temporary workaround is sufficient for the time being. For now, if you plan to use the sideboard, please load in 50 cards and then put 0-5 cards in your sideboard pile. Thanks for reading!

NOTE: Villain Challenge is still broken in this version!

GitHub page:

Feb 20


As some of you may have noticed, the Image Pack page has been updated with the latest pack released. Many of the newly added image packs are watermarked images already released on FFG’s official site so we’re just repackaging them into OCTGN image packs for you. We will continue to try our best to procure HQ images to replace and release them after the 6-months period as has been the rules here.

The AHLCG plugin in OCTGN have also been updated, and from now on, the watermarked image packs will be released along with each update patch for the plugin. Be sure to check back regularly.

The User Guide has also been updated, so you can go there and check it out. There we have written down how you can run the game, how to set it up, as well as tips and tricks on how to make the most use out of the infrastructure we have.

Let us know what you think, and contact us at the Mythos Buster’s Discord server!

Nov 14

My Little Pony CCG Update Leaders and Legends

Patch Notes


  • Added Leaders and Legends set
  • Made Zecora, Curative Cache ability fully automatic (Feel free to check it out!)
  • Added a warning if players start the game using the green arrow (There’s a bug with it, please use Tab instead)
  • Updated MLPCCG card’s back with a higher quality image
  • Fixed issue with TM facing up causing the ready phase to not draw cards and give AT to the player
  • Reworked all Sets and Image packs (Important, I will discuss below)

For sets and image packs:
I have renamed every set GUID to make it more organised and consistent. However, this breaks every image pack installed and needs some action from you guys. After auto updating to this version, I need you guys to uninstall the game from Games Manager and reinstall it. This would remove all old set GUID. Then go to your Documents/OCTGN/ImageDatabase/65656467-b709-43b2-a5c6-80c2f216adf9/Sets and remove every folder in Sets. This will remove all card images. After that, use the Games Manager and install the new All Sets image pack (Please join the Discord group to get the link).

For future updates:
Just a heads up, there might not be any major updates coming anytime soon after this. This is because I’m busy with my uni work and do not have as much free time to play around with OCTGN. So this means future updates might only consist of fixes to major game breaking bugs, new sets or adding special card abilities. If anyone want to add their own game features, you are welcomed to fork my GitHub page and make your own changes.

More info on special card abilities and dev tools for MLPCCG OCTGN can be found on the Discord group. I hope you guys enjoy the update!

NOTE: Villain Challenge is still broken in this version!

GitHub page:

Aug 10

Update – Dragon Saga

Dragon Saga set block has been added, along with some major changes to the way targeting automation is done. Banlist has also been updated.

The community participated a lot in the development, and it was fun working with everyone! Big thanks to Archangel(Ameya), Andi, Getsuga and Slagz. And the many others who helped with testing! I couldn’t have done this alone.


Jul 26

My Little Pony CCG Update Bug Fixes #1

Patch Notes


  • Added Transform 2 to the cost req system, now the game will ask if you want to pay the Transform cost instead
  • Fixed the meticulous system to handle Meticulous 2 properly
  • Fixed a bug which causes the “End your turn?” choice box to appear for the non active player if they pressed Tab
  • Fixed a bug that allowed players to set a pause even when the game has not been started
  • Tidied the code a bit and closed off some potential loopholes
  • Added some debug messages to try and pinpoint the Tab bug (Don’t worry, you shouldn’t see these messages unless you break the game. Do send me the whole message and a small description of what you did if you see any of these messages!)

NOTE: Villain Challenge is BROKEN in this version. Please download this version of the game if you wish to play Villain Challenge. Instructions to install this version of the game can be found in the txt file included.

The previous post did not age well… Anyways, this is the first round of bug fixes, more might come if I can fix the remaining bugs. So far I have yet to find a solution to a bug that would prevent a player from using Tab to go to the next phase.

If you encounter that bug or any other bugs, please run the Octgn.LogExporter.exe at your OCTGN folder in Program Files and send the zip file to me through my email ( or Discord. Please also state the date and time of when the bug occurred so I can sift through the logs faster.

That’s all from me, if you wish to contribute to the development of MLP CCG OCTGN, I have set up a GitHub page where you can fork the repo and make your own changes. Once your changes are reviewed, I will add your code to the live build.
GitHub page:

Jul 14

FFTCG – Plugin Release (ver

– All 124 Opus IX – Lords & Chaos – cards are now available, featuring characters from Final Fantasy VII, Final Fantasy TYPE-0, Final Fantasy XII, and more!
– Added image pack for the above
– Locke [9-039C] and Agrias [7-106L] now have a function to search the deck for the first occurring card as per their abilities.

For first-time OCTGN players, you can download the updated instruction manual here!