IMPORTANT: OCTGN Game Directory Game Feed has Changed!

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This is a message to all OCTGN game plugin developers and OCTGN players.  Previously, new OCTGN users were required to add the OCTGN Game Directory game feed to their list of game feeds in order to install any games hosted here.  This is no longer the case.

OCTGN now includes a game feed called “Community Games“, which links directly to the OCTGN Game Directory game feed hosted here.  New users no longer need to add a new game feed to access our games.  Existing users can delete their old custom game feeds if they wish to do so.

The “Installing Games” page is updated to reflect this new information.  Plugin Developers, please update any documentation if needed.

Welcome!

Featured

Welcome to the OCTGN Game Directory.  For instructions to install OCTGN and the various games featured here, click the tabs above.  To find more information on a specific game, click the game’s link on the right-hand sidebar.  Below is a news feed, showing newest updates and posts from the game pages.

Dec 02

A long-awaited update, and some new Image Packs!

Apologies for the lack of updates on this module, but here I am trying to play catch-up. I’ve had some help from outstanding members of the community in keeping the game definition updated with new releases fairly regularly — so the Path to Carcosa Deluxe Expansion and the 1st Mythos Pack in it’s cycle (Echoes of the Past) have already been included in the game for you to play! I’ve now caught up with Image Packs, which you can download here. Thank you for your patience!

Dec 01

FFTCG – Plugin Release (ver 0.1.6.5)

Features:
– All 148 Opus IV cards are now available, featuring characters from Final Fantasy VI, Final Fantasy Tactics Advance, Dissidia Final Fantasy, and more!
– Added image pack for the above
– Added a new card type for Monsters; players can right-click on Monsters to transform them into Forwards and then back into Monsters. (Please note: there may be some functionality with prior cards that does not work with Monsters-as-Forwards; if you find any errors, please let me know!)

Nov 30

My Little Pony CCG Update 2.2.9.0: Seaquestria and Beyond

Patch Notes 2.2.9.0

Changes

  • Added Seaquestria and Beyond – Shoo Be Doo! Call Upon the Sea Ponies!
  • Added color counters to cards – Colors will now be in a form of counters instead of highlights
  • Added in Cutie Mark Highlights – This allows you to highlight Cutie Mark cards when they are cutie marked
  • Added a Duplicate function – For cards like Changeling Barricade, copies will have a green hue to signify it is a token copy
  • Added a Permanently Exhaust function – Use it only when the card is not exhausted, Permanently Exhausted cards will have a red hue and will not ready until you either double click it or select “Permanently Exhaust” under the card menu
  • Made the color req system calculate power counters – Any card that gains a power counter will be noticed by the system
  • Made the color req system to calculate color markers – Any card that gains a color will be noticed by the system
  • Made a popup for over hand limit, it will also take account of the flitter card that can increase hand limit by 2
  • Dilemmas now come into play exhausted and will stay exhausted
  • The AT/colour req system is not global anymore so if one player turns the system off, the other will still have the system running

If you are wondering how to access the new features, just right click the card you want to add color counters, cutie mark highlights, duplicate or permanently exhaust. Feel free to give any feedback/suggestions and report any bugs, thanks and enjoy the new set!

Nov 06

State of the Force of Will Plugin

Hi, I apologize for the lack of conversation up until now.  I just want to be upfront — the Force of Will TCG community in my local area died off early this year and I have not been able to follow along with the game’s progress lately.  Due to commitments to other game plugins in addition to a busy work schedule IRL, I no longer have the time to keep the Force of Will OCTGN plugin updated.

A while ago I wrote a program that would automatically parse and compile Force of Will sets from the online card databases, with the intention of making it quick and easy to keep the plugin updated with new set releases, but those sites have undergone significant coding changes which broke the program.  I have not had the time to fix the code, and due to the strong desire to not manually type out set files, I have not been able to keep the available sets updated.

So until further notice, there will not be any updates made to the Force of Will OCTGN plugin done by me.

If there are active Force of Will players out there with basic programming (XML, python and C#) experience, have the necessary time commitment, and would like to keep the project going in my absence, please feel free to contact me either at octgngamedirectory@gmail.com, or via the official OCTGN discord server (https://discordapp.com/invite/Yn3Jrpj).  The code for the game plugin is publicly available at https://github.com/brine/FoWTCGOCTGN.

I apologize again for the disappointing news.

Oct 22

Medium Kick Update 0.7.0: Autoscripts and Custom cards

Greetings fighters! A full year has passed since our last update (like Chun Li we say Gomenne!), but here we are again and our power gauge is full!

CFC team has been working hard to add autoscripts to the game cards. What does it mean? If a card has a rule defined in its text box, then you only need to activate it (by double-click on the card or selecting “Use ability / Resolve” in the card contextual menu) and the game will take care of the rest —it will automatically resolve the effects, ask for targets (if it’s suitable) and apply any required action. No more manual working!

So far only a few cards have autoscripts enabled: Nina, Ryu no Senshi, Cap. Commando, Mack Knife, Shinjin Akuma, Blodia, Jin Saotome, Zero Akuma, Regina, Cody (Alpha), Damn D, Guy and Jill.

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Sep 18

MTG 3.4.0 Update

The Magic plugin for OCTGN has been updated to version 3.4.0 and with it some exciting new features!

1) Color symbols in the deck editor

These symbols now replace the traditional {C} symbols in the text. They still respond to the {C} notation for searches and filters, though.

2) Image Downloader Plugin

This is an easy-to-use plugin found in the Deck Editor (click the “Plugins” menu to find it). Use it to download and install images on a set-by-set basis. No more image packs!
NOTE: All tokens are stored in the “Tokens” set. There’s currently no way to download tokens from individual sets.

3) Ixalan & Iconic Masters release!

Check the in-game changelog popup for more details on this update

Sep 11

MTG Hi-Res Image Pack Update

Hi-Res image packs have been released for:

– Amonkhet
– Hour of Devastation
– Modern Masters 2017
– Archenemy Nicol Bolas
– Duel Decks: Nissa vs Ob Nixilis
– Duel Decks: Mind vs Might

Aug 25

AGOT LCG 2ed Re-Launch!

I have uploaded the new version of the AGOT 2ed plugin to the OCTGNGames feed.  Please note that any images that you might have had installed prior to this update will need to be reinstalled.  Check the new Image Fetcher plugin (found in the deck editor) for an easier method of locating and installing image packs.

I have set up a changelog notification system which will pop up in-game whenever a new version is updated.  Please check out that message for more information on this new version.

Aug 25

OCTGN Deck Converter Plugin v3.6.0 Release

Fixed a problem that caused v3.5.0 not to work with the latest version of OCTGN.  Thank you to bykr for reporting the bug through Github.

v3.6.0 Changes

  • Updated .NET version to 4.6 to match OCTGN. Included up to date DLLs from OCTGN
Aug 22

Rebooting a Reboot

Hello A Game of Thrones Players! I am excited to announce a new version of the AGOT OCTGN game plugin, aiming for a release date of Friday August 25th, 2017. Those who already have the plugin installed do not need to do anything extra — the game will automatically update to the new version once available.

The new version is a complete overhaul of the scripting and gameplay for A Game of Thones, and features a stronger emphasis over manual player control. This leads to more natural feeling gameplay, with basic scripting available to assist with common interactions.

The deck editor has also been overhauled, with cleaner rules text and symbol icons! The most exciting feature is the new Image Extractor deck editor plugin, which will automatically download and install card images! No more image packs required!

Here are a few screenshots showcasing the changes to the plugin with this new update:

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