IMPORTANT: OCTGN Game Directory Game Feed has Changed!

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This is a message to all OCTGN game plugin developers and OCTGN players.  Previously, new OCTGN users were required to add the OCTGN Game Directory game feed to their list of game feeds in order to install any games hosted here.  This is no longer the case.

OCTGN now includes a game feed called “Community Games“, which links directly to the OCTGN Game Directory game feed hosted here.  New users no longer need to add a new game feed to access our games.  Existing users can delete their old custom game feeds if they wish to do so.

The “Installing Games” page is updated to reflect this new information.  Plugin Developers, please update any documentation if needed.

Welcome!

Featured

Welcome to the OCTGN Game Directory.  For instructions to install OCTGN and the various games featured here, click the tabs above.  To find more information on a specific game, click the game’s link on the right-hand sidebar.  Below is a news feed, showing newest updates and posts from the game pages.

Aug 05

Update 1.0.5.3 – Sealed Format

All the sets have been fixed for sealed format, the_stellar was a huge help! Now you can add any set(even promos) to limited games, and they properly take rarity into account when generating booster packs.

To play the format, start a game. Instead of loading a deck, select “Start Limited Game”, add as many boosters of the sets you want and you’re good to go!
-Nitrox

Jul 29

Update 1.0.5.0 – Episode 2

This is nitrox.
It’s late, but Episode 2, the second block of DMR, is finally here!
This set block introduces a new civilization, Zero, whose cards are considered colourless.

I’ve made a lot of progress in auto-extraction of card data and images from the DM wikia, and this expansion was possible only because of the support of the community. A big thanks to all the old peeps that worked on the plugin, plus Naveed and Heatedline especially, for helping me complete the program for image extraction.

The sets are:

DMR-05 Episode 2: Golden Age
DMR-06 Episode 2: Victory Rush
DMR-07 Episode 2: Golden Dragon
DMR-08 Episode 2: Great Miracle (7 Hero Version)

DMD-05 Rising Dash Deck: Infinite Attack!
DMD-06 Rising Dash Deck: Counterattack Block!
DMD-07 Deformation Deck Set: Ogre DX Dragon
DMD-08 Deformation Deck Set: Ogre DX Angel

DMX-08 Burn up to the Max! BEST Competition
DMX-09 Deck Builder Ogre DX: Gamba! Katsuta Saga
DMX-10 Deck Builder Ogre DX: Kirari! Leo Saga
DMX-11 Great Decisive Battle: Allstar 12
DMX-12 Black Box Pack
DMX-13 White Zenith Pack

Year 11 Promos

Please download the images from: octgngames.com/dmocg/images/

Jul 07

FFTCG – Plugin Release (ver 0.1.9.7)

Features:
– All 130 Opus VI cards are now available, featuring characters from Final Fantasy II, Final Fantasy VIII, Final Fantasy Crystal Chronicles, and more!
– Added image pack for the above

For first-time OCTGN players, you can download the updated instruction manual here!

Mar 20

FFTCG – Plugin Release (ver 0.1.8.8)

Features:
– All 166 Opus V cards are now available, featuring characters from Final Fantasy XIV, Final Fantasy Tactics Advance 2, MOBIUS FINAL FANTASY, and more!
– Added image pack for the above
– Added the newest Theme Decks for Final Fantasy XII/XIII/XIV to the Decks folder

For first-time OCTGN players, you can download the updated instruction manual here!

Feb 18

Sharkbait rediscovered this site!

Hey, sorry for the long time in updating this. I’ve been keeping the game up to date, but clearly not this site. I kinda forgot it was here. Anyways, the image pack link should take you to the correct dropbox with the most up to date images. If leaving comments here doesn’t work, go here to chat in the discord. The community is super helpful and I check that far more often than this site.

Jan 30

OCTGN Deck Converter Plugin v3.8.0 Release

This version enables the converter to work with the latest version of OCTGN (as of January 29, 2018).  Thank you to user fredbainbridge for alerting me on Github.

v3.8.0 Changes

  • Updated .NET version to 4.7 to match OCTGN. Included up to date DLLs from OCTGN
Dec 25

Image pack update

Images packs are now available for Beneath the Sands, The Black Serpent, and The Land of Shadow – Nightmare, courtesy of various community members.

Dec 02

A long-awaited update, and some new Image Packs!

Apologies for the lack of updates on this module, but here I am trying to play catch-up. I’ve had some help from outstanding members of the community in keeping the game definition updated with new releases fairly regularly — so the Path to Carcosa Deluxe Expansion and the 1st Mythos Pack in it’s cycle (Echoes of the Past) have already been included in the game for you to play! I’ve now caught up with Image Packs, which you can download here. Thank you for your patience!

Dec 01

FFTCG – Plugin Release (ver 0.1.6.5)

Features:
– All 148 Opus IV cards are now available, featuring characters from Final Fantasy VI, Final Fantasy Tactics Advance, Dissidia Final Fantasy, and more!
– Added image pack for the above
– Added a new card type for Monsters; players can right-click on Monsters to transform them into Forwards and then back into Monsters. (Please note: there may be some functionality with prior cards that does not work with Monsters-as-Forwards; if you find any errors, please let me know!)

Nov 30

My Little Pony CCG Update 2.2.9.0: Seaquestria and Beyond

Patch Notes 2.2.9.0

Changes

  • Added Seaquestria and Beyond – Shoo Be Doo! Call Upon the Sea Ponies!
  • Added color counters to cards – Colors will now be in a form of counters instead of highlights
  • Added in Cutie Mark Highlights – This allows you to highlight Cutie Mark cards when they are cutie marked
  • Added a Duplicate function – For cards like Changeling Barricade, copies will have a green hue to signify it is a token copy
  • Added a Permanently Exhaust function – Use it only when the card is not exhausted, Permanently Exhausted cards will have a red hue and will not ready until you either double click it or select “Permanently Exhaust” under the card menu
  • Made the color req system calculate power counters – Any card that gains a power counter will be noticed by the system
  • Made the color req system to calculate color markers – Any card that gains a color will be noticed by the system
  • Made a popup for over hand limit, it will also take account of the flitter card that can increase hand limit by 2
  • Dilemmas now come into play exhausted and will stay exhausted
  • The AT/colour req system is not global anymore so if one player turns the system off, the other will still have the system running

If you are wondering how to access the new features, just right click the card you want to add color counters, cutie mark highlights, duplicate or permanently exhaust. Feel free to give any feedback/suggestions and report any bugs, thanks and enjoy the new set!