Welcome to the OCTGN Game Directory. For instructions to install OCTGN and the various games featured here, click the tabs above. To find more information on a specific game, click the game’s link on the right-hand sidebar. Below is a news feed, showing newest updates and posts from the game pages.
Kaladesh is now available to play! Image packs are in the downloads page
Sorry for the delay in getting some of these sets up, we should now be caught up with all the new Force of Will set releases, including Curse of the Frozen Casket, Vingolf 2 and the Lapis Starter Decks.
Image packs are available in the downloads page.
Scripts untested so let me know if you find any bugs
Been awhile since I have posted an update here. Galactic Ambitions, Redemption & Return, and Ancient Rivals have all been added. All cards that are reprints of old cards, and most cards that have game text similar to existing cards have been scripted, though not all. If you have cards you’d like scripted, feel free to comment here, or on CGDB, or on the Discord server.
Image packs, other than the ones currently linked, are not available. I am still working on tracking down the older image packs. I will post an update when they are available againg.
Almost done boyz, two more to go !
Let’s just hope these won’t be the last 🙁
in the meantime, let’s dissect some humies !
(and as always, image pack changelog and stuff here)
The new MTG update adds Conspiracy 2 and FTV: Lore to the plugin. Low-res image packs are available as well.
Hi-res image packs are also now available for Commander 2015, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Eternal Masters and Blessed vs Cursed.
The Alien Battles has been added!
Couple of changes to support the new game mechanics in The Alien Battles have been added:
“Additional deck editor entries were added for both Equipment and Facehugger Pile cards. If a card is supposed to go in the Facehugger Pile then please add it to that section. This will auto-load to a new Facehugger Pile that I’ve added into the game (will be right next to the Removed from Game pile and is collapsed by default just like the RFG pile). Clicking the icon for it will expand it out so you can view it.
New pile added: As just mentioned, a new pile for the Facehugger cards has been added to the game engine. The process of using this pile will be to randomly draw (right click on the pile and click Random Draw) to randomly draw your card from it when Ovomorphs are trying to hatch.”
Updated image pack (needs to be applied after updating): https://dl.dropboxusercontent.com/u/7601097/VS2PCG.o8c
New version 0.5.0 comes bundled with 39 decks from SNK Playmore’s video game SNK vs. Capcom Card Fighters’ Clash 2 Expand Edition. Enemy decks are the decks used by the game characters in Story Mode (easy) and Free Battle Mode (hard). Secret decks are decks found in the ROM but that are not used anywhere in the video game (sort of easter eggs).
Second big change for this update: Character cards no longer have negative SP value. After getting valuable feedback from some players, we realized that negative SP cost for character cards can slowdown the game and can even block players if they only draw those cards. So almost all character cards have been reviewed and their SP upgraded.
Card Fighters’ Clash is a card game for two players based on SNK Playmore’s video game SNK vs. Capcom Card Fighters’ Clash 2 Expand Edition. Players try to defeat each other in a battle playing powerful characters based on Capcom and SNK Playmore video games. Characters have unique abilities that can dramatically change the course of the game, and the character’s KI energy is manifested in the form of Soul Points, which can be used to attack the opponent or to play Action cards and Reaction cards –they add exciting effects to the battle that can be played even in opponent’s turn.
Hey everyone, sorry for the lack of updates. I’m not dead or anything, but two things contributed to this hiatus. One is that almost all ANR players on OCTGN migrated almost overnight to jinteki.net. I don’t mind, that site is some seriously good coding. At the same time I kinda lost interest in ANR personally and I haven’t actually played since Data and Destiny, plus I prefered actually the OCTGN speed and community so I wasn’t motivated enough to play online either. Finally, my time was all-consumed by my work on Doomtown:Reloaded, to the point where I reached a burn-out phase with OCTGN, so I decided to take it easy and refill by batteries, so to speak.
This meant that I procrastinated long and hard with netrunner, but I honestly didn’t feel like it was hurting anyone since there was something like 5 people still playing on OCTGN still. Hell, until now nobody even bothered to ask for it.
Anyway, I’ve found some time and motivation to add the new sets, up to 23 seconds, but I didn’t bother scripting the cards this time. The effort to reward ratio is non-existent at the moment for me, and I feel like it would be a complete waste to put hours of coding into something nobody is likely to bother with anymore. 🙁
Still, if anyone is still out there, you can at least load your new cards and use them manually now.